/* Author: bitluni 2019 License: Creative Commons Attribution ShareAlike 4.0 https://creativecommons.org/licenses/by-sa/4.0/ For further details check out: https://youtube.com/bitlunislab https://github.com/bitluni http://bitluni.net */ #pragma once #include "Graphics.h" #include "Sprites.h" class Entity { public: int x, y; int vx, vy; int life; int faction; Sprites *sprites; virtual bool act(int dt); virtual void draw() = 0; };