71 lines
2.3 KiB
Arduino
71 lines
2.3 KiB
Arduino
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//This example shows how to animate graphics on a VGA screen. No backbuffering is used... just try it.
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//You need to connect a VGA screen cable and an external DAC (simple R2R does the job) to the pins specified below.
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//cc by-sa 4.0 license
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//bitluni
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#include <ESP32Lib.h>
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#include <Ressources/Font6x8.h>
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#include <math.h>
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//pin configuration
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const int redPins[] = {2, 4, 12, 13, 14};
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const int greenPins[] = {15, 16, 17, 18, 19};
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const int bluePins[] = {21, 22, 23, 27};
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const int hsyncPin = 32;
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const int vsyncPin = 33;
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//VGA Device
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VGA14Bit vga;
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//initial setup
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void setup()
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{
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//initializing i2s vga (with only one framebuffer)
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vga.init(vga.MODE200x150, redPins, greenPins, bluePins, hsyncPin, vsyncPin);
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//setting the font
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vga.setFont(Font6x8);
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}
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//the loop is done every frame
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void loop()
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{
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//setting the text cursor to the lower left corner of the screen
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vga.setCursor(0, vga.yres - 8);
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//setting the text color to white with opaque black background
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vga.setTextColor(vga.RGB(0xffffff), vga.RGBA(0, 0, 0, 255));
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//printing the fps
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vga.print("fps: ");
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static long f = 0;
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vga.print(long((f++ * 1000) / millis()));
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//circle parameters
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float factors[][2] = {{1, 1.1f}, {0.9f, 1.02f}, {1.1, 0.8}};
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int colors[] = {vga.RGB(0xff0000), vga.RGB(0x00ff00), vga.RGB(0x0000ff)};
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//animate them with milliseconds
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float p = millis() * 0.002f;
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for (int i = 0; i < 3; i++)
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{
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//calculate the position
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int x = vga.xres / 2 + sin(p * factors[i][0]) * vga.xres / 3;
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int y = vga.yres / 2 + cos(p * factors[i][1]) * vga.yres / 3;
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//clear the center with a black filled circle
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vga.fillCircle(x, y, 8, 0);
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//draw the circle with the color from the array
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vga.circle(x, y, 10, colors[i]);
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}
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//render the flame effect
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for (int y = 0; y < vga.yres - 9; y++)
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for (int x = 1; x < vga.xres - 1; x++)
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{
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//take the avarage from the surrounding pixels below
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int c0 = vga.get(x, y);
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int c1 = vga.get(x, y + 1);
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int c2 = vga.get(x - 1, y + 1);
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int c3 = vga.get(x + 1, y + 1);
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int r = ((c0 & 0x1f) + (c1 & 0x1f) + ((c2 & 0x1f) + (c3 & 0x1f)) / 2) / 3;
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int g = (((c0 & 0x3e0) + (c1 & 0x3e0) + ((c2 & 0x3e0) + (c3 & 0x3e0)) / 2) / 3) & 0x3e0;
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int b = (((c0 & 0x3c00) + (c1 & 0x3c00) + ((c2 & 0x3c00) + (c3 & 0x3c00)) / 2) / 3) & 0x3c00;
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//draw the new pixel
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vga.dotFast(x, y, r | g | b);
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}
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}
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