waterish_os_rev3_public/libraries/bitluni_ESP32Lib/examples/VGA2DFeatures/VGA2DFeatures.ino

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2019-08-09 02:01:56 +00:00
//This example shows several 2d drawing features available for VGA
//You need to connect a VGA screen cable and an external DAC (simple R2R does the job) to the pins specified below.
//cc by-sa 4.0 license
//bitluni
//include libraries
#include <ESP32Lib.h>
#include <Ressources/Font6x8.h>
//include a sprite
#include "rock.h"
//pin configuration
const int redPins[] = {2, 4, 12, 13, 14};
const int greenPins[] = {15, 16, 17, 18, 19};
const int bluePins[] = {21, 22, 23, 27};
const int hsyncPin = 32;
const int vsyncPin = 33;
//VGA Device
VGA14Bit vga;
//initial setup
void setup()
{
//we need double buffering for smooth animations
vga.setFrameBufferCount(2);
//initializing i2s vga (with only one framebuffer)
vga.init(vga.MODE320x200, redPins, greenPins, bluePins, hsyncPin, vsyncPin);
//setting the font
vga.setFont(Font6x8);
}
//just draw each frame
void loop()
{
//some value for color ping pong
static int c = 0;
static int d = 1;
c += d;
if (c == 0 || c == 255)
d = -d;
//radius ping pong
static int r = 0;
static int dr = 1;
r += dr;
if (r == 0 || r == 31)
dr = -dr;
//clear the back buffer with black and start drawing
vga.clear(0);
int x, y;
x = 22;
y = 5;
//set the text cursor
vga.setCursor(x + 30, y);
//print the text, println also exists
vga.print("dot(x,y,c)");
//set a single pixel. dotAdd add the colors. dotMix uses the alpha to mix the colors
vga.dot(x + 60, y + 20, vga.RGB(c, 0, 255 - c));
x = 170;
y = 5;
vga.setCursor(x, y);
vga.print("line(x0,y0,x1,y1,c)");
//draw a line
vga.line(x + c / 8 + 50, y + 10, x + 32 + 40 - c / 8, y + 30, vga.RGB(0, c, 255 - c));
x = 15;
y = 40;
vga.setCursor(x + 10, y);
vga.print("rect(x, y, w, h, c)");
//draw a rectangle with the given width and height
vga.rect(x + 50, y + 15, 3 + c / 8, 19 - c / 16, vga.RGB(0, c, 255 - c));
x = 165;
y = 40;
vga.setCursor(x, y);
//draw a filled rectangle
vga.print("fillRect(x, y, w, h, c)");
vga.fillRect(x + 50, y + 15, 35 - c / 8, 3 + c / 16, vga.RGB(255 - c, c, 0));
x = 25;
y = 80;
vga.setCursor(x + 10, y);
//draw a circle with the given radius
vga.print("circle(x,y,r,c)");
vga.circle(x + 55, y + 20, 1 + r / 4, vga.RGB(255 - c, 0, c));
x = 172;
y = 80;
vga.setCursor(x, y);
//draw a filled circle
vga.print("fillCircle(x,y,r,c)");
vga.fillCircle(x + 60, y + 20, 8 - r / 4, vga.RGB(c / 2, c / 2, 255 - c));
x = 10;
y = 120;
vga.setCursor(x + 10, y);
//draw an ellipse
vga.print("ellipse(x,y,rx,ry,c)");
vga.ellipse(x + 70, y + 20, 1 + r / 2, 8 - r / 4, vga.RGB(255 - c, c, 0));
x = 160;
y = 120;
vga.setCursor(x, y);
//draw a filled ellipse
vga.print("fillEllipse(x,y,rx,ry,c)");
vga.fillEllipse(x + 70, y + 20, 16 - r / 2, 1 + r / 4, vga.RGB(255 - c, c / 2, c / 2));
x = 15;
y = 160;
vga.setCursor(x + 35, y);
vga.print("print(text)");
//generate a string
char text[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
for (int i = 0; i < 10; i++)
text[i] = 33 + (i + (c >> 2));
vga.setCursor(x + 37, y + 17);
//set the text and background color with opaque alpha (use RGBA to get a semi transparent back)
vga.setTextColor(vga.RGB(c, 255 - c, 255), vga.RGB(0, c / 2, 127 - c / 2));
vga.print(text);
//reset the text color. no second parameter makes the background transparent
vga.setTextColor(vga.RGB(255, 255, 255));
x = 165;
y = 160;
vga.setCursor(x + 15, y);
vga.print("image(image,x,y)");
//draw the imported sprite. use millis() to calculate the sprite number
//Sprites uses "image(.." internally
rock.drawMix(vga, (millis() / 50) & 15, x + 65, y + 25);
//show the rendering
vga.show();
}