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FCKeditor/editor/_source/classes/fckplugin.js
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FCKeditor/editor/_source/classes/fckplugin.js
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/*
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* FCKeditor - The text editor for Internet - http://www.fckeditor.net
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* Copyright (C) 2003-2007 Frederico Caldeira Knabben
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*
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* == BEGIN LICENSE ==
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*
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* Licensed under the terms of any of the following licenses at your
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* choice:
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*
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* - GNU General Public License Version 2 or later (the "GPL")
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* http://www.gnu.org/licenses/gpl.html
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*
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* - GNU Lesser General Public License Version 2.1 or later (the "LGPL")
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* http://www.gnu.org/licenses/lgpl.html
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*
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* - Mozilla Public License Version 1.1 or later (the "MPL")
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* http://www.mozilla.org/MPL/MPL-1.1.html
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*
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* == END LICENSE ==
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*
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* FCKPlugin Class: Represents a single plugin.
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*/
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var FCKPlugin = function( name, availableLangs, basePath )
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{
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this.Name = name ;
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this.BasePath = basePath ? basePath : FCKConfig.PluginsPath ;
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this.Path = this.BasePath + name + '/' ;
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if ( !availableLangs || availableLangs.length == 0 )
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this.AvailableLangs = new Array() ;
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else
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this.AvailableLangs = availableLangs.split(',') ;
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}
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FCKPlugin.prototype.Load = function()
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{
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// Load the language file, if defined.
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if ( this.AvailableLangs.length > 0 )
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{
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var sLang ;
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// Check if the plugin has the language file for the active language.
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if ( this.AvailableLangs.IndexOf( FCKLanguageManager.ActiveLanguage.Code ) >= 0 )
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sLang = FCKLanguageManager.ActiveLanguage.Code ;
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else
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// Load the default language file (first one) if the current one is not available.
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sLang = this.AvailableLangs[0] ;
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// Add the main plugin script.
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LoadScript( this.Path + 'lang/' + sLang + '.js' ) ;
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}
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// Add the main plugin script.
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LoadScript( this.Path + 'fckplugin.js' ) ;
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}
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