313 lines
9.7 KiB
C++
313 lines
9.7 KiB
C++
#include <DigitalInputCard.hpp>
|
|
|
|
/**
|
|
* @brief Create a new Digital Input Card object with the specified address
|
|
* @note If you are using the ESPMegaI/O board, you should use the dip switch constructor
|
|
*
|
|
* @param address_a The ESPMegaI/O address of bank A
|
|
* @param address_b The ESPMegaI/O address of bank B
|
|
*/
|
|
DigitalInputCard::DigitalInputCard(uint8_t address_a, uint8_t address_b) : callbacks()
|
|
{
|
|
this->address_a = address_a;
|
|
this->address_b = address_b;
|
|
this->callbacks_handler_index = 0;
|
|
}
|
|
|
|
/**
|
|
* @brief Create a new Digital Input Card object with the specified position on the dip switch
|
|
*
|
|
* @note The bit 0 are at the left of the dip switch
|
|
*
|
|
* @warning There are 6 switches on the dip switch, 3 for bank A and 3 for bank B, They should be unique for each bank accross all the cards
|
|
*
|
|
* @param bit0 The position of the first switch on the dip switch
|
|
* @param bit1 The position of the second switch on the dip switch
|
|
* @param bit2 The position of the third switch on the dip switch
|
|
* @param bit3 The position of the fourth switch on the dip switch
|
|
* @param bit4 The position of the fifth switch on the dip switch
|
|
* @param bit5 The position of the sixth switch on the dip switch
|
|
*/
|
|
DigitalInputCard::DigitalInputCard(bool bit0, bool bit1, bool bit2, bool bit3, bool bit4, bool bit5)
|
|
{
|
|
this->address_a = 0x20;
|
|
this->address_b = 0x20;
|
|
this->inputBufferA = 0;
|
|
this->inputBufferB = 0;
|
|
if (bit0)
|
|
this->address_a += 1;
|
|
if (bit1)
|
|
this->address_a += 2;
|
|
if (bit2)
|
|
this->address_a += 4;
|
|
if (bit3)
|
|
this->address_b += 1;
|
|
if (bit4)
|
|
this->address_b += 2;
|
|
if (bit5)
|
|
this->address_b += 4;
|
|
}
|
|
|
|
/**
|
|
* @brief Initialize the Digital Input Card
|
|
*
|
|
* @return True if the initialization is successful, false otherwise
|
|
*/
|
|
bool DigitalInputCard::begin()
|
|
{
|
|
this->inputBankA = PCF8574(this->address_a);
|
|
this->inputBankB = PCF8574(this->address_b);
|
|
if (!this->inputBankA.begin()) {
|
|
ESP_LOGE("DigitalInputCard", "Input Card ERROR: Failed to install input bank A");
|
|
return false;
|
|
}
|
|
if (!this->inputBankB.begin()) {
|
|
ESP_LOGE("DigitalInputCard", "Input Card ERROR: Failed to install input bank B");
|
|
return false;
|
|
}
|
|
// Set the debounce time for all pins to 50ms
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
this->debounceTime[i] = 50;
|
|
this->lastDebounceTime[i] = 0;
|
|
}
|
|
// Initialize the pin map to the default values
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
this->pinMap[i] = i;
|
|
this->virtualPinMap[i] = i;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Read the input from the specified pin, always refresh the input buffers
|
|
*
|
|
* @param pin The pin to read from
|
|
* @return True if the pin is HIGH, false if the pin is LOW
|
|
*/
|
|
bool DigitalInputCard::digitalRead(uint8_t pin)
|
|
{
|
|
return this->digitalRead(pin, true);
|
|
}
|
|
|
|
/**
|
|
* @brief Read the input from the specified pin, also refresh the input buffers if refresh is true
|
|
*
|
|
* @param pin The pin to read from
|
|
* @param refresh If true, the input buffers will be refreshed before reading the pin
|
|
* @return True if the pin is HIGH, false if the pin is LOW
|
|
*/
|
|
bool DigitalInputCard::digitalRead(uint8_t pin, bool refresh)
|
|
{
|
|
pin = pinMap[pin];
|
|
// First check if the pin is in bank A or B
|
|
if (pin >= 0 && pin <= 7)
|
|
{
|
|
// Refresh the input buffers if refresh is true
|
|
if (refresh)
|
|
refreshInputBankA();
|
|
// Extract the bit from the buffer
|
|
return ((inputBufferA >> (7 - pin)) & 1);
|
|
}
|
|
else if (pin >= 8 && pin <= 15)
|
|
{
|
|
// Refresh the input buffers if refresh is true
|
|
if (refresh)
|
|
refreshInputBankB();
|
|
// Extract the bit from the buffer
|
|
return ((inputBufferB >> (15 - pin)) & 1);
|
|
}
|
|
return 255;
|
|
}
|
|
|
|
/**
|
|
* @brief Check if the specified pin changed since the last call to this function
|
|
*
|
|
* @note This function compares the current input buffer with the previous input buffer to detect changes
|
|
*
|
|
* @param pin The pin to check
|
|
* @param currentBuffer The current input buffer
|
|
* @param previousBuffer The previous input buffer
|
|
*/
|
|
void DigitalInputCard::handlePinChange(int pin, uint8_t ¤tBuffer, uint8_t &previousBuffer)
|
|
{
|
|
// Get the index of the pin in the pin map
|
|
uint8_t virtualPin = virtualPinMap[pin];
|
|
// Handle Bank A
|
|
if (((previousBuffer >> (7 - pin)) & 1) != ((currentBuffer >> (7 - pin)) & 1))
|
|
{
|
|
if (!pinChanged[pin]) {
|
|
lastDebounceTime[pin] = millis();
|
|
pinChanged[pin] = true;
|
|
} else {
|
|
if (millis() - lastDebounceTime[pin] > debounceTime[pin])
|
|
{
|
|
previousBuffer ^= (-((currentBuffer >> (7 - pin)) & 1) ^ previousBuffer) & (1UL << (7 - pin));
|
|
for (const auto& callback : callbacks)
|
|
callback.second(virtualPin, ((currentBuffer >> (7 - pin)) & 1));
|
|
pinChanged[pin] = false;
|
|
}
|
|
}
|
|
}
|
|
// Handle Bank B
|
|
if (((previousBuffer >> (15 - pin)) & 1) != ((currentBuffer >> (15 - pin)) & 1))
|
|
{
|
|
if (!pinChanged[pin]) {
|
|
lastDebounceTime[pin] = millis();
|
|
pinChanged[pin] = true;
|
|
} else {
|
|
if (millis() - lastDebounceTime[pin] > debounceTime[pin])
|
|
{
|
|
previousBuffer ^= (-((currentBuffer >> (15 - pin)) & 1) ^ previousBuffer) & (1UL << (15 - pin));
|
|
for (const auto& callback : callbacks)
|
|
callback.second(virtualPin, ((currentBuffer >> (15 - pin)) & 1));
|
|
pinChanged[pin] = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* @brief A loop to refresh the input buffers and check for pin changes
|
|
*
|
|
* @note Although this function can be called in the main loop, it is recommended install the card in ESPMega to automatically manage the loop
|
|
*/
|
|
// Preform a loop to refresh the input buffers
|
|
void DigitalInputCard::loop()
|
|
{
|
|
// Refresh the input buffers
|
|
refreshInputBankA();
|
|
refreshInputBankB();
|
|
// Iterate over all pins and check if they changed
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
// Check which bank the pin is in
|
|
if (i < 8)
|
|
{
|
|
handlePinChange(i, inputBufferA, previousInputBufferA);
|
|
}
|
|
else if (i >= 8 && i <= 15)
|
|
{
|
|
handlePinChange(i, inputBufferB, previousInputBufferB);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Get the input buffer for bank A (the first 8 pins)
|
|
*
|
|
* @return The input buffer for bank A where the first bit is the first pin and the last bit is the last pin
|
|
*/
|
|
uint8_t DigitalInputCard::getInputBufferA()
|
|
{
|
|
// Rearrange the bits to match the pin map
|
|
uint8_t inputBufferA_rearranged = 0;
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
inputBufferA_rearranged |= ((inputBufferA >> i) & 1) << (7 - i);
|
|
}
|
|
return inputBufferA_rearranged;
|
|
}
|
|
|
|
/**
|
|
* @brief Get the input buffer for bank B (the last 8 pins)
|
|
*
|
|
* @return The input buffer for bank B where the first bit is the first pin and the last bit is the last pin
|
|
*/
|
|
uint8_t DigitalInputCard::getInputBufferB()
|
|
{
|
|
// Rearrange the bits to match the pin map
|
|
uint8_t inputBufferB_rearranged = 0;
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
inputBufferB_rearranged |= ((inputBufferB >> i) & 1) << (7 - i);
|
|
}
|
|
return inputBufferB_rearranged;
|
|
}
|
|
|
|
/**
|
|
* @brief Register a callback function to be called when a pin changes
|
|
*
|
|
* @param callback The callback function to be called
|
|
* @return The handler of the callback function
|
|
*/
|
|
uint8_t DigitalInputCard::registerCallback(std::function<void(uint8_t, bool)> callback)
|
|
{
|
|
callbacks[this->callbacks_handler_index] = callback;
|
|
return this->callbacks_handler_index++;
|
|
}
|
|
|
|
/**
|
|
* @brief Read the input state from the input ic and store it in the input buffer for bank A
|
|
*/
|
|
void DigitalInputCard::refreshInputBankA()
|
|
{
|
|
inputBufferA = inputBankA.read8();
|
|
}
|
|
|
|
/**
|
|
* @brief Read the input state from the input ic and store it in the input buffer for bank B
|
|
*/
|
|
void DigitalInputCard::refreshInputBankB()
|
|
{
|
|
inputBufferB = inputBankB.read8();
|
|
}
|
|
|
|
/**
|
|
* @brief Set the debounce time for the specified pin
|
|
*
|
|
* Debounce is the time in milliseconds that the pin should be stable before the callback function is called
|
|
* This is useful to prevent false triggers when the input is noisy
|
|
* An example of this is when the input is connected to a mechanical switch
|
|
*
|
|
* @param pin The pin to set the debounce time for
|
|
* @param debounceTime The debounce time in milliseconds
|
|
*/
|
|
void DigitalInputCard::setDebounceTime(uint8_t pin, uint32_t debounceTime)
|
|
{
|
|
pin = pinMap[pin];
|
|
this->debounceTime[pin] = debounceTime;
|
|
}
|
|
|
|
/**
|
|
* @brief Unregister a callback function
|
|
*
|
|
* @param handler The handler of the callback function to unregister
|
|
*/
|
|
void DigitalInputCard::unregisterCallback(uint8_t handler)
|
|
{
|
|
callbacks.erase(handler);
|
|
}
|
|
|
|
/**
|
|
* @brief Load the pin map for the card
|
|
*
|
|
* A pin map is an array of 16 elements that maps the physical pins to virtual pins
|
|
* The virtual pins are the pins that are used in the callback functions and are used for all the functions in this class
|
|
* The physical pins are the pins on the Input IC, This can be found on the schematic of the ESPMegaI/O board
|
|
* This function is useful if you want to change the number identification of the pins to match your project needs
|
|
*
|
|
* @param pinMap The pin map to load
|
|
*/
|
|
void DigitalInputCard::loadPinMap(uint8_t pinMap[16])
|
|
{
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
// Load the pin map (physical pin to virtual pin)
|
|
this->pinMap[i] = pinMap[i];
|
|
// Load the virtual pin map (virtual pin to physical pin)
|
|
this->virtualPinMap[pinMap[i]] = i;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Get the type of the card
|
|
*
|
|
* @return The type of the card
|
|
*/
|
|
uint8_t DigitalInputCard::getType()
|
|
{
|
|
return CARD_TYPE_DIGITAL_INPUT;
|
|
} |