#pragma once #include #include #include #define CARD_TYPE_DIGITAL_INPUT 0x01 class DigitalInputCard : public ExpansionCard { public: // Instantiate the card with the specified address DigitalInputCard(uint8_t address_a, uint8_t address_b); // Instantiate the card with the specified position on the dip switch DigitalInputCard(bool bit0, bool bit1, bool bit2, bool bit3, bool bit4, bool bit5); // Initialize the card bool begin(); // Refresh and Read the input from the specified pin, always refresh the input buffers bool digitalRead(uint8_t pin); // Read the input from the specified pin, also refresh the input buffers if refresh is true bool digitalRead(uint8_t pin, bool refresh); // Preform a loop to refresh the input buffers void loop(); // Get the input buffer for bank A uint8_t getInputBufferA(); // Get the input buffer for bank B uint8_t getInputBufferB(); // Set the debounce time for the specified pin void setDebounceTime(uint8_t pin, uint32_t debounceTime); // Register a callback function to be called when a pin changes uint8_t registerCallback(std::function callback); // Unregister the callback function void unregisterCallback(uint8_t handler); // Load a new pin map void loadPinMap(uint8_t pinMap[16]); // Get type of card uint8_t getType(); private: PCF8574 inputBankA; PCF8574 inputBankB; uint8_t address_a; uint8_t address_b; uint8_t inputBufferA; uint8_t inputBufferB; uint8_t previousInputBufferA; uint8_t previousInputBufferB; uint32_t debounceTime[16]; uint32_t lastDebounceTime[16]; // A map of the physical pin to the virtual pin uint8_t pinMap[16]; // A map of the virtual pin to the physical pin uint8_t virtualPinMap[16]; uint8_t callbacks_handler_index = 0; std::map> callbacks; void refreshInputBankA(); void refreshInputBankB(); void handlePinChange(int pin, uint8_t& currentBuffer, uint8_t& previousBuffer); };