#include // Instantiate the card with the specified address DigitalInputCard::DigitalInputCard(uint8_t address_a, uint8_t address_b) : callbacks() { this->address_a = address_a; this->address_b = address_b; this->callbacks_handler_index = 0; } // Instantiate the card with the specified position on the dip switch // Bit 0,1,2 are for bank A // Bit 3,4,5 are for bank B DigitalInputCard::DigitalInputCard(bool bit0, bool bit1, bool bit2, bool bit3, bool bit4, bool bit5) { this->address_a = 0x20; this->address_b = 0x20; this->inputBufferA = 0; this->inputBufferB = 0; if (bit0) this->address_a += 1; if (bit1) this->address_a += 2; if (bit2) this->address_a += 4; if (bit3) this->address_b += 1; if (bit4) this->address_b += 2; if (bit5) this->address_b += 4; } // Initialize the card bool DigitalInputCard::begin() { this->inputBankA = PCF8574(this->address_a); this->inputBankB = PCF8574(this->address_b); if (!this->inputBankA.begin()) { ESP_LOGE("DigitalInputCard", "Input Card ERROR: Failed to install input bank A"); return false; } if (!this->inputBankB.begin()) { ESP_LOGE("DigitalInputCard", "Input Card ERROR: Failed to install input bank B"); return false; } // Set the debounce time for all pins to 50ms for (int i = 0; i < 16; i++) { this->debounceTime[i] = 50; this->lastDebounceTime[i] = 0; } // Initialize the pin map to the default values for (int i = 0; i < 16; i++) { this->pinMap[i] = i; this->virtualPinMap[i] = i; } return true; } // Refresh and Read the input from the specified pin, always refresh the input buffers bool DigitalInputCard::digitalRead(uint8_t pin) { return this->digitalRead(pin, true); } // Read the input from the specified pin, also refresh the input buffers if refresh is true bool DigitalInputCard::digitalRead(uint8_t pin, bool refresh) { pin = pinMap[pin]; // First check if the pin is in bank A or B if (pin >= 0 && pin <= 7) { // Refresh the input buffers if refresh is true if (refresh) refreshInputBankA(); // Extract the bit from the buffer return ((inputBufferA >> (7 - pin)) & 1); } else if (pin >= 8 && pin <= 15) { // Refresh the input buffers if refresh is true if (refresh) refreshInputBankB(); // Extract the bit from the buffer return ((inputBufferB >> (15 - pin)) & 1); } return 255; } void DigitalInputCard::handlePinChange(int pin, uint8_t ¤tBuffer, uint8_t &previousBuffer) { // Get the index of the pin in the pin map uint8_t virtualPin = virtualPinMap[pin]; // Handle Bank A if (((previousBuffer >> (7 - pin)) & 1) != ((currentBuffer >> (7 - pin)) & 1)) { if (millis() - lastDebounceTime[pin] > debounceTime[pin]) { lastDebounceTime[pin] = millis(); previousBuffer ^= (-((currentBuffer >> (7 - pin)) & 1) ^ previousBuffer) & (1UL << (7 - pin)); for(const auto& callback : callbacks) callback.second(virtualPin, ((currentBuffer >> (7 - pin)) & 1)); } } // Handle Bank B if (((previousBuffer >> (15 - pin)) & 1) != ((currentBuffer >> (15 - pin)) & 1)) { if (millis() - lastDebounceTime[pin] > debounceTime[pin]) { lastDebounceTime[pin] = millis(); previousBuffer ^= (-((currentBuffer >> (15 - pin)) & 1) ^ previousBuffer) & (1UL << (15 - pin)); for (const auto& callback : callbacks) callback.second(virtualPin, ((currentBuffer >> (15 - pin)) & 1)); } } } // Preform a loop to refresh the input buffers void DigitalInputCard::loop() { // Refresh the input buffers refreshInputBankA(); refreshInputBankB(); // Iterate over all pins and check if they changed for (int i = 0; i < 16; i++) { // Check which bank the pin is in if (i < 8) { handlePinChange(i, inputBufferA, previousInputBufferA); } else if (i >= 8 && i <= 15) { handlePinChange(i, inputBufferB, previousInputBufferB); } } } // Get the input buffer for bank A uint8_t DigitalInputCard::getInputBufferA() { // Rearrange the bits to match the pin map uint8_t inputBufferA_rearranged = 0; for (int i = 0; i < 8; i++) { inputBufferA_rearranged |= ((inputBufferA >> i) & 1) << (7 - i); } return inputBufferA_rearranged; } // Get the input buffer for bank B uint8_t DigitalInputCard::getInputBufferB() { // Rearrange the bits to match the pin map uint8_t inputBufferB_rearranged = 0; for (int i = 0; i < 8; i++) { inputBufferB_rearranged |= ((inputBufferB >> i) & 1) << (7 - i); } return inputBufferB_rearranged; } // Register a callback function to be called when a pin changes uint8_t DigitalInputCard::registerCallback(std::function callback) { callbacks[this->callbacks_handler_index] = callback; return this->callbacks_handler_index++; } // Refresh the input buffer for bank A void DigitalInputCard::refreshInputBankA() { inputBufferA = inputBankA.read8(); } // Refresh the input buffer for bank B void DigitalInputCard::refreshInputBankB() { inputBufferB = inputBankB.read8(); } void DigitalInputCard::setDebounceTime(uint8_t pin, uint32_t debounceTime) { pin = pinMap[pin]; this->debounceTime[pin] = debounceTime; } void DigitalInputCard::unregisterCallback(uint8_t handler) { callbacks.erase(handler); } void DigitalInputCard::loadPinMap(uint8_t pinMap[16]) { for (int i = 0; i < 16; i++) { // Load the pin map (physical pin to virtual pin) this->pinMap[i] = pinMap[i]; // Load the virtual pin map (virtual pin to physical pin) this->virtualPinMap[pinMap[i]] = i; } } uint8_t DigitalInputCard::getType() { return CARD_TYPE_DIGITAL_INPUT; }