ise-iot-oop-v2/src/ise_display.cpp
2024-02-09 12:56:54 +07:00

824 lines
26 KiB
C++

#include <ise_display.hpp>
ISEDisplay::ISEDisplay(HardwareSerial *adapter) : ESPMegaDisplay(adapter, 115200, 912600, 4, 17)
{
}
// Work left
// TODO : Implement
// debug to work
void ISEDisplay::begin(DigitalInputCard *inputCard, DigitalOutputCard *outputCard, ClimateCard *climateCard)
{
this->inputCard = inputCard;
this->outputCard = outputCard;
this->climateCard = climateCard;
auto bindedHandlePWMChange = std::bind(&ISEDisplay::handlePWMChange, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
auto bindedHandleACChange = std::bind(&ISEDisplay::handleACChange, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
auto bindedHandleTouch = std::bind(&ISEDisplay::handleTouch, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
this->outputCallbackHandle = this->outputCard->registerChangeCallback(bindedHandlePWMChange);
this->climateCallbackHandle = this->climateCard->registerChangeCallback(bindedHandleACChange);
this->user_mode = 1; // initialized to cool by default
this->pm_fan_speed = 10;
this->ac_fan_speed = 0;
this->ac_mode = 0;
this->ac_temperature = 25;
this->lightLevelRow1 = 0;
this->lightLevelRow2 = 0;
this->lightLevelRow3 = 0;
this->lightLevelRow4 = 0;
this->time_since_last_screen_update = 0;
this->registerTouchCallback(bindedHandleTouch);
this->reset();
delay(1000);
// TODO : Will the light be on or off when the system is started?, You need to jump to its respective page
// first jump to main then if no activity jump to standby
this->jumpToPage(2); // change this back later to 2
delay(100);
this->updateAirPurifierState();
this->updateACState();
this->updateLightGroupStatePageDashboard();
this->updateLightGroupStatePageStandby();
this->outputCard->setValue(6,pm_fan_speed);
this->outputCard->setValue(5,0);
this->outputCard->setValue(1,0);
this->outputCard->setValue(2,0);
this->outputCard->setValue(3,0);
this->outputCard->setValue(4,0);
this->climateCard->setTemperature(ac_temperature);
this->climateCard->setFanSpeed(ac_fan_speed);
this->climateCard->setMode(ac_mode);
}
void ISEDisplay::loop()
{
// Check if there is data in the serial buffer
// If there is data, process the data
recieveSerialCommand();
// Update the time since the last screen update using millis()
u_int32_t current_time = millis();
if (current_time - this->time_since_last_screen_update > 120000)
{
// jump to standby page if there is no activity for 2 minutes
if(this->currentPage != 1){
this->jumpToPage(1);
ESP_LOGI("ISEDisplay", "Jumping to standby page");
}
}
}
void ISEDisplay::handleTouch(uint8_t page, uint8_t component, uint8_t touch_type)
{
ESP_LOGD("ISEDisplay", "Touch detected on page %d, component %d, touch type %d", page, component, touch_type);
time_since_last_screen_update = millis(); // update time since last activity
if (page == PAGE_STANDBY)
{
switch (component)
{
case COMPONENT_STANDBY_OPEN_ALL_TOGGLE:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
// TODO : Should you really jump to page 2 here? should't page jumping be handled reactivly?
// EX. if atleast one light is on, then jump to active page, else jump to standby page
// This will allow page to change correctly when the system is started and when controlled remotely which won't call handleTouch
time_since_last_screen_update = millis();
this->jumpToPage(2);
// the function of the button is to open the dashboard from standby
break;
case COMPONENT_STANDBY_LIGHT_TOGGLE:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
// TODO : So this does nothing? Shouldn't it turn on the lights?
// should turn it on now
toggleLightGroupStateStandby();
break;
case COMPONENT_STANDBY_AC_TOGGLE:
// TODO : What's the expexted behavior of standby? Does it enter standby when the lights are all off and ignore the AC
// or does it only enter standby when ac is also off and purifier is off, or is it a timed thing?
if (touch_type != TOUCH_TYPE_RELEASE)
break;
toggleAC();
break;
case COMPONENT_STANDBY_PM_TOGGLE:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
togglePMStandby();
break;
default:
break;
}
}
else if (page == PAGE_DASHBOARD)
{
switch (component)
{
case COMPONENT_LIGHT_MASTER_BUTTON:
// TODO : this only update the display to match the light, it doesn't toggle the light.
if (touch_type != TOUCH_TYPE_RELEASE)
break;
toggleLightGroupState();
break;
// TODOlater : can't this be done better with array lookup?
case COMPONENT_LIGHT_MASTER_LEVEL1_TOUCHPOINT:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
for (uint8_t i = 1; i <= 4; i++)
{
setLightLevel(i, 1);
}
updateLightGroupStatePageDashboard();
break;
case COMPONENT_LIGHT_MASTER_LEVEL2_TOUCHPOINT:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
for (uint8_t i = 1; i <= 4; i++)
{
setLightLevel(i, 2);
}
updateLightGroupStatePageDashboard();
break;
case COMPONENT_LIGHT_MASTER_LEVEL3_TOUCHPOINT:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
for (uint8_t i = 1; i <= 4; i++)
{
setLightLevel(i, 3);
}
updateLightGroupStatePageDashboard();
break;
case COMPONENT_LIGHT_ROW1_SLIDER:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
lightLevelRow1 = this->getNumber("light_r1_slide.val");
toggleSliderLight(1, lightLevelRow1);
break;
case COMPONENT_LIGHT_ROW2_SLIDER:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
lightLevelRow2 = this->getNumber("light_r2_slide.val");
toggleSliderLight(2, lightLevelRow2);
break;
case COMPONENT_LIGHT_ROW3_SLIDER:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
lightLevelRow3 = this->getNumber("light_r3_slide.val");
toggleSliderLight(3, lightLevelRow3);
break;
case COMPONENT_LIGHT_ROW4_SLIDER:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
lightLevelRow4 = this->getNumber("light_r4_slide.val");
toggleSliderLight(4, lightLevelRow4);
break;
case COMPONENT_LIGHT_ROW1_SWITCH:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
toggleLightIndividual(1);
break;
case COMPONENT_LIGHT_ROW2_SWITCH:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
toggleLightIndividual(2);
break;
case COMPONENT_LIGHT_ROW3_SWITCH:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
toggleLightIndividual(3);
break;
case COMPONENT_LIGHT_ROW4_SWITCH:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
toggleLightIndividual(4);
break;
// TODO : Don't we have fan only mode too? can you really just switch between 0 and 1?
case COMPONENT_AC_TOGGLE_BUTTON:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
toggleAC();
break;
case COMPONENT_AC_MODE:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
changeUserACmode();
break;
case COMPONENT_AC_FAN_SPEED:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
ac_fan_speed = this->climateCard->getFanSpeed();
// We have auto, low, mid, high right?, that's 0,1,2,3 a modulo operation of 3 only gives 0,1,2
// mod 4 should fixed it
this->climateCard->setFanSpeed((ac_fan_speed + 1) % 4);
updateACState();
break;
case COMPONENT_AC_TEMP_DOWN_BUTTON:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
this->climateCard->setTemperature(this->climateCard->getTemperature() - 1);
updateACState();
break;
case COMPONENT_AC_TEMP_UP_BUTTON:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
this->climateCard->setTemperature(this->climateCard->getTemperature() + 1);
updateACState();
break;
case COMPONENT_PM_TOGGLE_BUTTON:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
togglePM();
break;
case COMPONENT_PM_FAN_SPEED_DECREASE:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
pm_fan_speed = this->outputCard->getValue(6);
ESP_LOGI("ISEDisplay", "Current PM fan speed: %d", pm_fan_speed);
if (pm_fan_speed >=1 && pm_fan_speed <= 20)
this->outputCard->setValue(6, (pm_fan_speed - 1));
ESP_LOGI("ISEDisplay", "New PM fan speed: %d", pm_fan_speed);
updateAirPurifierState();
break;
case COMPONENT_PM_FAN_SPEED_INCREASE:
if (touch_type != TOUCH_TYPE_RELEASE)
break;
pm_fan_speed = this->outputCard->getValue(6);
ESP_LOGI("ISEDisplay", "Current PM fan speed: %d", pm_fan_speed);
if (pm_fan_speed >= 0 && pm_fan_speed <= 19)
this->outputCard->setValue(6, (pm_fan_speed + 1));
ESP_LOGI("ISEDisplay", "New PM fan speed: %d", pm_fan_speed);
updateAirPurifierState();
break;
default:
break;
}
}
else
{
return;
}
}
void ISEDisplay::handlePWMChange(uint8_t pin, bool state, uint16_t value)
{
// NEED to switch case for different page
uint8_t current_page = this->currentPage;
if (current_page == PAGE_STANDBY)
{
if (pin >= 1 && pin <= 4)
{
// Light
updateLightGroupStatePageStandby();
time_since_last_screen_update = millis(); // update time since last activity
}
else if (pin == 4 || pin == 5)
{
// Air Purifier
updateAirPurifierStateStandby();
time_since_last_screen_update = millis(); // update time since last activity
}
}
else if (current_page == PAGE_DASHBOARD)
{
if (pin >= 1 && pin <= 4)
{
// Light
updateLightGroupStatePageDashboard();
time_since_last_screen_update = millis(); // update time since last activity
}
else if (pin == 4 || pin == 5)
{
// Air Purifier
updateAirPurifierState();
time_since_last_screen_update = millis(); // update time since last activity
}
}
else
{
return;
}
}
void ISEDisplay::updateDateTimeText(rtctime_t time)
{
this->takeSerialMutex();
// Send the time to the display
this->displayAdapter->printf("time.txt=\"%02d:%02d\"", time.hours, time.minutes);
this->sendStopBytes();
this->displayAdapter->printf("date.txt=\"%02d.%02d.%d\"", time.day, time.month, time.year);
this->sendStopBytes();
this->giveSerialMutex();
}
// TODO : Implement
// user remote var
// appdeamon
void ISEDisplay::updateWeather(char *weather_string)
{
// TODO : use remotevar to get weather data from appdaemon and update the display
u_int8_t weather_code = 68;
if (strcmp(weather_string, "fair_day") == 0)
{
weather_code = 63;
}
else if (strcmp(weather_string, "fair_night") == 0)
{
weather_code = 64;
}
else if (strcmp(weather_string, "cloudy") == 0)
{
weather_code = 65;
}
else if (strcmp(weather_string, "clearsky_day") == 0)
{
weather_code = 66;
}
else if (strcmp(weather_string, "clearsky_night") == 0)
{
weather_code = 67;
}
else if (strcmp(weather_string, "partlycloudy_day") == 0)
{
weather_code = 68;
}
else if (strcmp(weather_string, "partlycloudy_night") == 0)
{
weather_code = 69;
}
else if (strcmp(weather_string, "heavyrain") == 0)
{
weather_code = 70;
}
else if (strcmp(weather_string, "heavyrainandthunder") == 0)
{
weather_code = 71;
}
else if (strcmp(weather_string, "rainandthunder") == 0)
{
weather_code = 72;
}
else if (strcmp(weather_string, "rain") == 0)
{
weather_code = 73;
}
else if (strcmp(weather_string, "lightrain") == 0)
{
weather_code = 74;
}
else if (strcmp(weather_string, "fog") == 0)
{
weather_code = 75;
}
else
{
weather_code = 68;
}
this->takeSerialMutex();
this->displayAdapter->printf("weather_icon.pic=%s", weather_code);
this->sendStopBytes();
this->giveSerialMutex();
}
void ISEDisplay::updateTempOutside(float temp_outside)
{
// TODO : use remotevar to get PM2.5 data from appdaemon and update the display
// change temp_outside to int then display
u_int8_t temp_outside_int = (u_int8_t)temp_outside;
this->takeSerialMutex();
this->displayAdapter->printf("temp_outside.txt=%d", temp_outside_int);
this->sendStopBytes();
this->giveSerialMutex();
}
void ISEDisplay::updatePMoutside(u_int16_t pm25_outside)
{
this->takeSerialMutex();
this->displayAdapter->printf("pm_outside.txt=%d", pm25_outside);
this->sendStopBytes();
this->giveSerialMutex();
// TODO : use remotevar to get PM2.5 data from appdaemon and update the display
}
void ISEDisplay::updatePMinside(u_int8_t pm25_inside)
{
// TODO : get data from HA's Xiaomi air purifier sensor
}
void ISEDisplay::setPMstate(bool is_pm_on, uint8_t pm_fan_speed)
{
// TODO : set data to HA's Xiaomi air purifier sensor
}
void ISEDisplay::setACstate(uint8_t ac_fan_speed, uint8_t ac_mode, uint8_t ac_temperature)
{
this->climateCard->setTemperature(ac_temperature);
this->climateCard->setFanSpeed(ac_fan_speed);
this->climateCard->setMode(ac_mode);
updateACState();
}
void ISEDisplay::toggleLightGroupState()
{
// Get the current group state
bool state = calculateLightGroupState();
ESP_LOGI("ISEDisplay", "Current light group state: %d", state);
// Toggle light
for (uint8_t i = 1; i <= 4; i++)
{
setLightLevel(i, state ? 0 : 3);
}
updateLightGroupStatePageDashboard();
}
void ISEDisplay::toggleLightGroupStateStandby()
{
// Get the current group state
bool state = calculateLightGroupState();
ESP_LOGI("ISEDisplay", "Current light group state: %d", state);
// Toggle light
for (uint8_t i = 1; i <= 4; i++)
{
setLightLevel(i, state ? 0 : 3);
}
updateLightGroupStatePageStandby();
}
void ISEDisplay::togglePM()
{
// Get the current group state
bool state = this->outputCard->getState(5);
ESP_LOGI("ISEDisplay", "Current PM state: %d", state);
// Toggle the state
state = !state;
// Set the state
this->outputCard->setState(5, state);
ESP_LOGI("ISEDisplay", "New PM state: %d", state);
updateAirPurifierState();
}
void ISEDisplay::togglePMStandby()
{
// Get the current group state
bool state = this->outputCard->getState(5);
ESP_LOGI("ISEDisplay", "Current PM state: %d", state);
// Toggle the state
state = !state;
// Set the state
this->outputCard->setState(5, state);
ESP_LOGI("ISEDisplay", "New PM state: %d", state);
updateAirPurifierStateStandby();
}
void ISEDisplay::toggleAC()
{
// Get the current group state
uint8_t mode = this->climateCard->getMode();
// get fan speed and temperature
uint8_t fan_speed = this->climateCard->getFanSpeed();
uint8_t temperature = this->climateCard->getTemperature();
ESP_LOGI("ISEDisplay", "Current AC mode: %d", mode);
// Toggle the state
if (mode == 0)
{
ESP_LOGI("ISEDisplay", " User mode: %d", user_mode);
setACstate(fan_speed, user_mode, temperature);
}
else
{
ESP_LOGI("ISEDisplay", "User mode BEFORE: %d", user_mode);
// update user mode to new mode
user_mode = mode;
// change actual mode to off
ESP_LOGI("ISEDisplay", "User mode AFTER: %d", user_mode);
setACstate(fan_speed, 0, temperature);
}
}
void ISEDisplay::changeUserACmode()
{
// Get the current group state
uint8_t mode = this->climateCard->getMode();
// Toggle the state
// user mode alternate between 1 and 2
user_mode = (user_mode + 1) % 2 + 1;
if (mode != 0)
{
// update mode to new mode
mode = user_mode;
}
else
{ // ie mode is off
// do nothing as the state is keep in user_mode
// the mode will change to user_mode when turn on by toggleAC()
}
updateuserACmode(); // call to update mode part of the display seperately
}
void ISEDisplay::setLightLevel(uint8_t row, uint8_t level)
{
for (uint8_t i = 1; i <= 4; i++)
{
if (row == i)
this->outputCard->setValue(row, level);
}
}
void ISEDisplay::updateLightGroupStatePageStandby()
{
// Calculate the state
bool state = calculateLightGroupState();
// Send the state to the display
this->takeSerialMutex();
this->displayAdapter->print("s_light_toggle.pic=");
this->displayAdapter->print(state ? COMPONENT_STANDBY_LIGHT_PIC_ON : COMPONENT_STANDBY_LIGHT_PIC_OFF);
this->sendStopBytes();
this->displayAdapter->print("s_light_toggle.pic2=");
this->displayAdapter->print(state ? COMPONENT_STANDBY_LIGHT_PIC_ON_PRESSED : COMPONENT_STANDBY_LIGHT_PIC_OFF_PRESSED);
this->sendStopBytes();
this->giveSerialMutex();
}
void ISEDisplay::updateLightGroupStatePageDashboard()
{
// Calculate the state
bool state = calculateLightGroupState();
// Send the state to the display
this->takeSerialMutex();
this->displayAdapter->print("light_master.pic=");
this->displayAdapter->print(state ? COMPONENT_LIGHT_MASTER_ON : COMPONENT_LIGHT_MASTER_OFF);
this->sendStopBytes();
this->displayAdapter->print("light_master.pic2=");
this->displayAdapter->print(state ? COMPONENT_LIGHT_MASTER_ON_PRESSED : COMPONENT_LIGHT_MASTER_OFF_PRESSED);
this->sendStopBytes();
for (uint8_t i = 1; i <= 4; i++)
{
u_int8_t state = this->outputCard->getValue(i);
switch (state)
{
case 0:
this->displayAdapter->print("light_row");
this->displayAdapter->print(i);
this->displayAdapter->print(".pic=");
this->displayAdapter->print(COMPONENT_LIGHT_LEVEL_0);
this->sendStopBytes();
break;
case 1:
this->displayAdapter->print("light_row");
this->displayAdapter->print(i);
this->displayAdapter->print(".pic=");
this->displayAdapter->print(COMPONENT_LIGHT_LEVEL_1);
this->sendStopBytes();
break;
case 2:
this->displayAdapter->print("light_row");
this->displayAdapter->print(i);
this->displayAdapter->print(".pic=");
this->displayAdapter->print(COMPONENT_LIGHT_LEVEL_2);
this->sendStopBytes();
break;
case 3:
this->displayAdapter->print("light_row");
this->displayAdapter->print(i);
this->displayAdapter->print(".pic=");
this->displayAdapter->print(COMPONENT_LIGHT_LEVEL_3);
this->sendStopBytes();
break;
default:
break;
}
}
this->giveSerialMutex();
}
bool ISEDisplay::calculateLightGroupState()
{
// Check if all lights are on
bool lightOn = false;
for (uint8_t i = 1; i <= 4; i++)
{
if (this->outputCard->getValue(i) != 0)
{
lightOn = true;
break;
}
}
return lightOn;
}
void ISEDisplay::toggleLightIndividual(uint8_t row)
{
// Get the current state
uint8_t state = this->outputCard->getValue(row);
if (state != 0)
{
state = 0;
}
else
{
state = 3;
}
// Set the state
setLightLevel(row, state);
updateLightGroupStatePageDashboard();
}
void ISEDisplay::toggleSliderLight(uint8_t row, uint8_t lightLevel)
{
// Get the current state
uint8_t state = 0;
if (lightLevel < 10)
{
state = 0;
}
else if (lightLevel < 33)
{
state = 1;
}
else if (lightLevel <= 66)
{
state = 2;
}
else if (lightLevel > 66)
{
state = 3;
}
else
{
state = 0;
}
// Set the state
setLightLevel(row, state);
updateLightGroupStatePageDashboard();
}
void ISEDisplay::updateAirPurifierStateStandby()
{
// Get the state
bool state = this->outputCard->getState(5);
// Send the state to the display
this->takeSerialMutex();
this->displayAdapter->print("s_pm_toggle.pic=");
this->displayAdapter->print(state ? COMPONENT_STANDBY_PM_PIC_ON : COMPONENT_STANDBY_PM_PIC_OFF);
this->sendStopBytes();
this->displayAdapter->print("s_pm_toggle.pic2=");
this->displayAdapter->print(state ? COMPONENT_STANDBY_PM_PIC_ON_PRESSED : COMPONENT_STANDBY_PM_PIC_OFF_PRESSED);
this->sendStopBytes();
this->giveSerialMutex();
}
void ISEDisplay::updateAirPurifierState()
{
// Get the state
bool state = this->outputCard->getState(5);
pm_fan_speed = this->outputCard->getValue(6);
// Send the state to the display
this->takeSerialMutex();
this->displayAdapter->print("pm_sw.pic=");
this->displayAdapter->print(state ? COMPONENT_PM_TOGGLE_PIC_ON : COMPONENT_PM_TOGGLE_PIC_OFF);
this->sendStopBytes();
this->displayAdapter->print("pm_sw.pic2=");
this->displayAdapter->print(state ? COMPONENT_PM_TOGGLE_PIC_ON_PRESSED : COMPONENT_PM_TOGGLE_PIC_OFF_PRESSED);
this->sendStopBytes();
this->displayAdapter->print("pm_speed.val=");
this->displayAdapter->print(pm_fan_speed);
//this->displayAdapter->print("\"");
this->sendStopBytes();
this->displayAdapter->print("pm_speed.pco=");
this->displayAdapter->print(state ? 34486 : 33841);
this->sendStopBytes();
this->giveSerialMutex();
}
void ISEDisplay::handleACChange(uint8_t mode, uint8_t fan_speed, uint8_t temperature)
{
updateACState();
}
void ISEDisplay::updateuserACmode()
{
this->takeSerialMutex();
switch (user_mode)
{
case 1:
this->displayAdapter->print("ac_mode.pic=");
this->displayAdapter->print(COMPONENT_AC_MODE_COOL_PIC);
this->sendStopBytes();
this->displayAdapter->print("ac_mode.pic2=");
this->displayAdapter->print(COMPONENT_AC_MODE_COOL_PIC_PRESSED);
this->sendStopBytes();
break;
case 2:
this->displayAdapter->print("ac_mode.pic=");
this->displayAdapter->print(COMPONENT_AC_MODE_FAN_PIC);
this->sendStopBytes();
this->displayAdapter->print("ac_mode.pic2=");
this->displayAdapter->print(COMPONENT_AC_MODE_FAN_PIC_PRESSED);
this->sendStopBytes();
break;
default:
break;
}
this->giveSerialMutex();
}
void ISEDisplay::updateACfanSpeed()
{
uint8_t fan_speed = this->climateCard->getFanSpeed();
this->takeSerialMutex();
switch (fan_speed)
{
case 0:
this->displayAdapter->print("ac_fan.pic=");
this->displayAdapter->print(COMPONENT_AC_FAN_MODE_AUTO_PIC);
this->sendStopBytes();
this->displayAdapter->print("ac_fan.pic2=");
this->displayAdapter->print(COMPONENT_AC_FAN_MODE_AUTO_PIC_PRESSED);
this->sendStopBytes();
break;
case 1:
this->displayAdapter->print("ac_fan.pic=");
this->displayAdapter->print(COMPONENT_AC_FAN_MODE_HIGH_PIC);
this->sendStopBytes();
this->displayAdapter->print("ac_fan.pic2=");
this->displayAdapter->print(COMPONENT_AC_FAN_MODE_HIGH_PIC_PRESSED);
this->sendStopBytes();
break;
case 2:
this->displayAdapter->print("ac_fan.pic=");
this->displayAdapter->print(COMPONENT_AC_FAN_MODE_MID_PIC);
this->sendStopBytes();
this->displayAdapter->print("ac_fan.pic2=");
this->displayAdapter->print(COMPONENT_AC_FAN_MODE_MID_PIC_PRESSED);
this->sendStopBytes();
break;
case 3:
this->displayAdapter->print("ac_fan.pic=");
this->displayAdapter->print(COMPONENT_AC_FAN_MODE_LOW_PIC);
this->sendStopBytes();
this->displayAdapter->print("ac_fan.pic2=");
this->displayAdapter->print(COMPONENT_AC_FAN_MODE_LOW_PIC_PRESSED);
this->sendStopBytes();
break;
default:
break;
}
this->giveSerialMutex();
}
void ISEDisplay::updateACState()
{
// TODOlater : The cognitive complexity here is so high, maybe break up the method a bit?
// Get the state
uint8_t mode = this->climateCard->getMode();
uint8_t temperature = this->climateCard->getTemperature();
this->takeSerialMutex();
// Send the state to the display
if (mode == 0)
{
this->displayAdapter->print("ac_temp.pco=");
this->displayAdapter->print(33841);
this->sendStopBytes();
this->displayAdapter->print("ac_temp.pic=");
this->displayAdapter->print(COMPONENT_AC_STATUS_OFF);
this->sendStopBytes();
}
else
{
this->displayAdapter->print("ac_temp.pco=");
this->displayAdapter->print(34486);
this->sendStopBytes();
this->displayAdapter->print("ac_temp.pic=");
this->displayAdapter->print(COMPONENT_AC_STATUS_ON);
this->sendStopBytes();
user_mode = mode;
}
this->displayAdapter->print("ac_sw.pic=");
this->displayAdapter->print(mode != 0 ? COMPONENT_AC_TOGGLE_PIC_ON : COMPONENT_AC_TOGGLE_PIC_OFF);
this->sendStopBytes();
this->displayAdapter->print("ac_sw.pic2=");
this->displayAdapter->print(mode != 0 ? COMPONENT_AC_TOGGLE_PIC_ON_PRESSED : COMPONENT_AC_TOGGLE_PIC_OFF_PRESSED);
this->sendStopBytes();
updateuserACmode();
updateACfanSpeed();
this->displayAdapter->print("ac_temp.val=");
this->displayAdapter->print(temperature);
//this->displayAdapter->print("\"");
this->sendStopBytes();
this->giveSerialMutex();
}