WIP, light should 'work' hopefully
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4 changed files with 432 additions and 22 deletions
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@ -6,6 +6,27 @@
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#include <ClimateCard.hpp>
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/*
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tentetive pin mapping
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1-4 Lights
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1: row 1
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2: row 2
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3: row 3
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4: row 4
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5: Air Purifier status (on/off)
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6: Air Purifier fan speed (0-20)
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lights have 4 states
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0: off
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1: low
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2: mid
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3: high
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*/
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// Touch Types
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#define TOUCH_TYPE_PRESS 1
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#define TOUCH_TYPE_RELEASE 0
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@ -172,10 +193,10 @@
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#define COMPONENT_LIGHT_MASTER_ON_PRESSED 38
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//light level component
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#define COMPONENT_LIGHT_LEVEL_1 39
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#define COMPONENT_LIGHT_LEVEL_2 40
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#define COMPONENT_LIGHT_LEVEL_3 41
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#define COMPONENT_LIGHT_LEVEL_4 42
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#define COMPONENT_LIGHT_LEVEL_0 39
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#define COMPONENT_LIGHT_LEVEL_1 40
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#define COMPONENT_LIGHT_LEVEL_2 41
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#define COMPONENT_LIGHT_LEVEL_3 42
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@ -235,7 +256,6 @@ class ISEDisplay : public ESPMegaDisplay {
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void handleTouch(uint8_t page, uint8_t component, uint8_t touch_type);
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void handlePWMChange(uint8_t pin, bool state, uint16_t value);
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void setPMstate(bool is_pm_on, uint8_t pm_fan_speed);
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void setACstate(uint8_t ac_fan_speed, uint8_t ac_mode, uint8_t ac_temperature);
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void setLightLevel(uint8_t row, uint8_t level);
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@ -245,8 +265,11 @@ class ISEDisplay : public ESPMegaDisplay {
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ClimateCard *climateCard;
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uint8_t outputCallbackHandle;
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uint8_t climateCallbackHandle;
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uint8_t user_mode;
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void updateLightGroupState();
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void updateLightGroupStatePageDashboard();
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void updateLightGroupStatePageStandby();
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void updateAirPurifierState();
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void updateACState();
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bool calculateLightGroupState();
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};
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