add sound, resize weather icon, replace button with slider
BIN
ise-display/images/weather icon/clearsky_day (icon).png
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After Width: | Height: | Size: 1.5 KiB |
BIN
ise-display/images/weather icon/clearsky_night (icon).png
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|
After Width: | Height: | Size: 725 B |
BIN
ise-display/images/weather icon/cloudy (icon).png
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BIN
ise-display/images/weather icon/fair_day (icon).png
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|
After Width: | Height: | Size: 1.7 KiB |
BIN
ise-display/images/weather icon/fair_night (icon).png
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|
After Width: | Height: | Size: 998 B |
BIN
ise-display/images/weather icon/fog (icon).png
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|
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BIN
ise-display/images/weather icon/heavyrain (icon).png
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|
After Width: | Height: | Size: 1.1 KiB |
BIN
ise-display/images/weather icon/heavyrainandthunder (icon).png
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|
After Width: | Height: | Size: 1.3 KiB |
BIN
ise-display/images/weather icon/lightrain (icon).png
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|
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|
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|
Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 9.2 KiB |
|
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 7.2 KiB |
BIN
ise-display/images/weather icon/partlycloudy_day (icon).png
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|
After Width: | Height: | Size: 1.3 KiB |
BIN
ise-display/images/weather icon/partlycloudy_night (icon).png
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|
After Width: | Height: | Size: 1.1 KiB |
BIN
ise-display/images/weather icon/rain (icon).png
Normal file
|
After Width: | Height: | Size: 994 B |
BIN
ise-display/images/weather icon/rainandthunder (icon).png
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|
After Width: | Height: | Size: 1.2 KiB |
BIN
ise-display/sound/click-button.mp3
Normal file
BIN
ise-display/sound/click-button.wav
Normal file
BIN
ise-display/sound/light-switch.mp3
Normal file
BIN
ise-display/sound/light-switch.wav
Normal file
BIN
ise-display/sound/switch-button.mp3
Normal file
BIN
ise-display/sound/switch-button.wav
Normal file
|
|
@ -34,6 +34,8 @@ object id:
|
||||||
6 s_time (txt)
|
6 s_time (txt)
|
||||||
7 s_date (txt)
|
7 s_date (txt)
|
||||||
8 s_outside_temp (txt)
|
8 s_outside_temp (txt)
|
||||||
|
9 idle_timer (timer) // wait one min for inactivity then dim screen
|
||||||
|
10 s_weather_icon (pic)
|
||||||
|
|
||||||
|
|
||||||
picture id:
|
picture id:
|
||||||
|
|
@ -132,22 +134,30 @@ object id:
|
||||||
18 light_m_l1
|
18 light_m_l1
|
||||||
19 light_m_l2
|
19 light_m_l2
|
||||||
20 light_m_l3
|
20 light_m_l3
|
||||||
21 light_1_l0
|
21 time (txt)
|
||||||
22 light_1_l1
|
22 date (txt)
|
||||||
23 light_1_l2
|
23 outside_temp (txt)
|
||||||
24 light_1_l3
|
24 light_r1_slide
|
||||||
25 light_2_l0
|
25 light_r2_slide
|
||||||
26 light_2_l1
|
26 light_r3_slide
|
||||||
27 light_2_l2
|
27 light_r4_slide
|
||||||
28 light_2_l3
|
28 light_row1_sw
|
||||||
29 light_3_l0
|
29 light_row2_sw
|
||||||
30 light_3_l1
|
30 light_row3_sw
|
||||||
31 light_3_l2
|
31 light_row4_sw
|
||||||
32 light_3_l3
|
32 weather_icon (pic)
|
||||||
33 light_4_l0
|
|
||||||
34 light_4_l1
|
weather picture id:
|
||||||
35 light_4_l2
|
63 fair_day
|
||||||
36 light_4_l3
|
64 fair_night
|
||||||
37 time (txt)
|
65 cloudy
|
||||||
38 date (txt)
|
66 clearsky_day
|
||||||
39 outside_temp (txt)
|
67 clearsky_night
|
||||||
|
68 partlycloudy_day
|
||||||
|
69 partlycloudy_night
|
||||||
|
70 heavyrain
|
||||||
|
71 heavyrainandthunder
|
||||||
|
72 rainandthunder
|
||||||
|
73 rain
|
||||||
|
74 lightrain
|
||||||
|
75 fog
|
||||||
|
|
@ -2,19 +2,12 @@
|
||||||
ISEDisplay::ISEDisplay(HardwareSerial *adapter) : ESPMegaDisplay(adapter, 115200, 912600, 4, 17)
|
ISEDisplay::ISEDisplay(HardwareSerial *adapter) : ESPMegaDisplay(adapter, 115200, 912600, 4, 17)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
// sat->sun
|
// Work left
|
||||||
// TODO : Implement
|
// TODO : Implement
|
||||||
// debug to complie
|
|
||||||
// standby
|
|
||||||
// dimable
|
|
||||||
|
|
||||||
// sun -> mon
|
|
||||||
// debug to work
|
// debug to work
|
||||||
// appdeamon send data / receive data
|
// appdeamon send data / receive data
|
||||||
// sound
|
|
||||||
|
|
||||||
// mon -> tue
|
|
||||||
// slider
|
|
||||||
void ISEDisplay::begin(DigitalInputCard *inputCard, DigitalOutputCard *outputCard, ClimateCard *climateCard)
|
void ISEDisplay::begin(DigitalInputCard *inputCard, DigitalOutputCard *outputCard, ClimateCard *climateCard)
|
||||||
{
|
{
|
||||||
this->inputCard = inputCard;
|
this->inputCard = inputCard;
|
||||||
|
|
@ -100,6 +93,11 @@ void ISEDisplay::handleTouch(uint8_t page, uint8_t component, uint8_t touch_type
|
||||||
{
|
{
|
||||||
u_int8_t pm_fan_speed = 0;
|
u_int8_t pm_fan_speed = 0;
|
||||||
u_int8_t fan_speed = 0;
|
u_int8_t fan_speed = 0;
|
||||||
|
u_int8_t lightLevelRow1 = 0;
|
||||||
|
u_int8_t lightLevelRow2 = 0;
|
||||||
|
u_int8_t lightLevelRow3 = 0;
|
||||||
|
u_int8_t lightLevelRow4 = 0;
|
||||||
|
|
||||||
switch (component)
|
switch (component)
|
||||||
{
|
{
|
||||||
case COMPONENT_LIGHT_MASTER_BUTTON:
|
case COMPONENT_LIGHT_MASTER_BUTTON:
|
||||||
|
|
@ -110,85 +108,49 @@ void ISEDisplay::handleTouch(uint8_t page, uint8_t component, uint8_t touch_type
|
||||||
break;
|
break;
|
||||||
// TODOlater : can't this be done better with array lookup?
|
// TODOlater : can't this be done better with array lookup?
|
||||||
|
|
||||||
case COMPONENT_LIGHT_ROW1_LEVEL0_TOUCHPOINT:
|
case COMPONENT_LIGHT_ROW1_SLIDER:
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
if (touch_type != TOUCH_TYPE_RELEASE)
|
||||||
break;
|
break;
|
||||||
setLightLevel(1, 0);
|
lightLevelRow1 = this->getNumber("light_r1_slide.val");
|
||||||
|
toggleSliderLight(1, lightLevelRow1);
|
||||||
break;
|
break;
|
||||||
case COMPONENT_LIGHT_ROW1_LEVEL1_TOUCHPOINT:
|
case COMPONENT_LIGHT_ROW2_SLIDER:
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
if (touch_type != TOUCH_TYPE_RELEASE)
|
||||||
break;
|
break;
|
||||||
setLightLevel(1, 1);
|
lightLevelRow2 = this->getNumber("light_r2_slide.val");
|
||||||
|
toggleSliderLight(2, lightLevelRow2);
|
||||||
break;
|
break;
|
||||||
case COMPONENT_LIGHT_ROW1_LEVEL2_TOUCHPOINT:
|
case COMPONENT_LIGHT_ROW3_SLIDER:
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
if (touch_type != TOUCH_TYPE_RELEASE)
|
||||||
break;
|
break;
|
||||||
setLightLevel(1, 2);
|
lightLevelRow3 = this->getNumber("light_r3_slide.val");
|
||||||
|
toggleSliderLight(3, lightLevelRow3);
|
||||||
break;
|
break;
|
||||||
case COMPONENT_LIGHT_ROW1_LEVEL3_TOUCHPOINT:
|
case COMPONENT_LIGHT_ROW4_SLIDER:
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
if (touch_type != TOUCH_TYPE_RELEASE)
|
||||||
break;
|
break;
|
||||||
setLightLevel(1, 3);
|
lightLevelRow4 = this->getNumber("light_r4_slide.val");
|
||||||
|
toggleSliderLight(4, lightLevelRow4);
|
||||||
break;
|
break;
|
||||||
case COMPONENT_LIGHT_ROW2_LEVEL0_TOUCHPOINT:
|
case COMPONENT_LIGHT_ROW1_SWITCH:
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
if (touch_type != TOUCH_TYPE_RELEASE)
|
||||||
break;
|
break;
|
||||||
setLightLevel(2, 0);
|
toggleLightIndividual(1);
|
||||||
break;
|
break;
|
||||||
case COMPONENT_LIGHT_ROW2_LEVEL1_TOUCHPOINT:
|
case COMPONENT_LIGHT_ROW2_SWITCH:
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
if (touch_type != TOUCH_TYPE_RELEASE)
|
||||||
break;
|
break;
|
||||||
setLightLevel(2, 1);
|
toggleLightIndividual(2);
|
||||||
break;
|
break;
|
||||||
case COMPONENT_LIGHT_ROW2_LEVEL2_TOUCHPOINT:
|
case COMPONENT_LIGHT_ROW3_SWITCH:
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
if (touch_type != TOUCH_TYPE_RELEASE)
|
||||||
break;
|
break;
|
||||||
setLightLevel(2, 2);
|
toggleLightIndividual(3);
|
||||||
break;
|
break;
|
||||||
case COMPONENT_LIGHT_ROW2_LEVEL3_TOUCHPOINT:
|
case COMPONENT_LIGHT_ROW4_SWITCH:
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
if (touch_type != TOUCH_TYPE_RELEASE)
|
||||||
break;
|
break;
|
||||||
setLightLevel(2, 3);
|
toggleLightIndividual(4);
|
||||||
break;
|
|
||||||
case COMPONENT_LIGHT_ROW3_LEVEL0_TOUCHPOINT:
|
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
|
||||||
break;
|
|
||||||
setLightLevel(3, 0);
|
|
||||||
break;
|
|
||||||
case COMPONENT_LIGHT_ROW3_LEVEL1_TOUCHPOINT:
|
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
|
||||||
break;
|
|
||||||
setLightLevel(3, 1);
|
|
||||||
break;
|
|
||||||
case COMPONENT_LIGHT_ROW3_LEVEL2_TOUCHPOINT:
|
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
|
||||||
break;
|
|
||||||
setLightLevel(3, 2);
|
|
||||||
break;
|
|
||||||
case COMPONENT_LIGHT_ROW3_LEVEL3_TOUCHPOINT:
|
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
|
||||||
break;
|
|
||||||
setLightLevel(3, 3);
|
|
||||||
break;
|
|
||||||
case COMPONENT_LIGHT_ROW4_LEVEL0_TOUCHPOINT:
|
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
|
||||||
break;
|
|
||||||
setLightLevel(4, 0);
|
|
||||||
break;
|
|
||||||
case COMPONENT_LIGHT_ROW4_LEVEL1_TOUCHPOINT:
|
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
|
||||||
break;
|
|
||||||
setLightLevel(4, 1);
|
|
||||||
break;
|
|
||||||
case COMPONENT_LIGHT_ROW4_LEVEL2_TOUCHPOINT:
|
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
|
||||||
break;
|
|
||||||
setLightLevel(4, 2);
|
|
||||||
break;
|
|
||||||
case COMPONENT_LIGHT_ROW4_LEVEL3_TOUCHPOINT:
|
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
|
||||||
break;
|
|
||||||
setLightLevel(4, 3);
|
|
||||||
break;
|
break;
|
||||||
// TODO : Don't we have fan only mode too? can you really just switch between 0 and 1?
|
// TODO : Don't we have fan only mode too? can you really just switch between 0 and 1?
|
||||||
case COMPONENT_AC_TOGGLE_BUTTON:
|
case COMPONENT_AC_TOGGLE_BUTTON:
|
||||||
|
|
@ -199,14 +161,13 @@ void ISEDisplay::handleTouch(uint8_t page, uint8_t component, uint8_t touch_type
|
||||||
case COMPONENT_AC_MODE:
|
case COMPONENT_AC_MODE:
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
if (touch_type != TOUCH_TYPE_RELEASE)
|
||||||
break;
|
break;
|
||||||
this->climateCard->setMode(this->climateCard->getMode() == 0 ? 1 : 0);
|
changeUserACmode();
|
||||||
// need fix
|
|
||||||
break;
|
break;
|
||||||
case COMPONENT_AC_FAN_SPEED:
|
case COMPONENT_AC_FAN_SPEED:
|
||||||
if (touch_type != TOUCH_TYPE_RELEASE)
|
if (touch_type != TOUCH_TYPE_RELEASE)
|
||||||
break;
|
break;
|
||||||
fan_speed = this->climateCard->getFanSpeed();
|
fan_speed = this->climateCard->getFanSpeed();
|
||||||
// TODO : We have auto, low, mid, high right?, that's 0,1,2,3 a modulo operation of 3 only gives 0,1,2
|
// We have auto, low, mid, high right?, that's 0,1,2,3 a modulo operation of 3 only gives 0,1,2
|
||||||
// mod 4 should fixed it
|
// mod 4 should fixed it
|
||||||
this->climateCard->setFanSpeed((fan_speed + 1) % 4);
|
this->climateCard->setFanSpeed((fan_speed + 1) % 4);
|
||||||
break;
|
break;
|
||||||
|
|
@ -315,12 +276,11 @@ void ISEDisplay::updateDateTimeText(rtctime_t time)
|
||||||
// appdeamon
|
// appdeamon
|
||||||
void ISEDisplay::updateWeather(uint8_t weather_code, float outside_temp)
|
void ISEDisplay::updateWeather(uint8_t weather_code, float outside_temp)
|
||||||
{
|
{
|
||||||
|
// TODO : use remotevar to get weather data from appdaemon and update the display
|
||||||
}
|
}
|
||||||
void ISEDisplay::updatePMoutside(float pm25_outside)
|
void ISEDisplay::updatePMoutside(float pm25_outside)
|
||||||
{
|
{
|
||||||
// TODO : use remotevar to get data from appdaemon and update the display
|
// TODO : use remotevar to get PM2.5 data from appdaemon and update the display
|
||||||
|
|
||||||
}
|
}
|
||||||
void ISEDisplay::updatePMinside(float pm25_inside)
|
void ISEDisplay::updatePMinside(float pm25_inside)
|
||||||
{
|
{
|
||||||
|
|
@ -399,7 +359,7 @@ void ISEDisplay::setLightLevel(uint8_t row, uint8_t level)
|
||||||
for (uint8_t i = 1; i <= 4; i++)
|
for (uint8_t i = 1; i <= 4; i++)
|
||||||
{
|
{
|
||||||
if (row == i)
|
if (row == i)
|
||||||
this->outputCard->setState(row, level);
|
this->outputCard->setValue(row, level);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -437,7 +397,7 @@ void ISEDisplay::updateLightGroupStatePageDashboard()
|
||||||
|
|
||||||
for (uint8_t i = 1; i <= 4; i++)
|
for (uint8_t i = 1; i <= 4; i++)
|
||||||
{
|
{
|
||||||
u_int8_t state = this->outputCard->getState(i);
|
u_int8_t state = this->outputCard->getValue(i);
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
|
@ -481,7 +441,7 @@ bool ISEDisplay::calculateLightGroupState()
|
||||||
bool lightOn = false;
|
bool lightOn = false;
|
||||||
for (uint8_t i = 1; i <= 4; i++)
|
for (uint8_t i = 1; i <= 4; i++)
|
||||||
{
|
{
|
||||||
if (this->outputCard->getState(i) != 0)
|
if (this->outputCard->getValue(i) != 0)
|
||||||
{
|
{
|
||||||
lightOn = true;
|
lightOn = true;
|
||||||
break;
|
break;
|
||||||
|
|
@ -489,6 +449,50 @@ bool ISEDisplay::calculateLightGroupState()
|
||||||
}
|
}
|
||||||
return lightOn;
|
return lightOn;
|
||||||
}
|
}
|
||||||
|
void ISEDisplay::toggleLightIndividual(uint8_t row)
|
||||||
|
{
|
||||||
|
// Get the current state
|
||||||
|
uint8_t state = this->outputCard->getValue(row);
|
||||||
|
if (state != 0)
|
||||||
|
{
|
||||||
|
state = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state = 3;
|
||||||
|
}
|
||||||
|
// Set the state
|
||||||
|
setLightLevel(row, state);
|
||||||
|
}
|
||||||
|
void ISEDisplay::toggleSliderLight(uint8_t row, uint8_t lightLevel)
|
||||||
|
{
|
||||||
|
// Get the current state
|
||||||
|
uint8_t state = 0;
|
||||||
|
|
||||||
|
if (lightLevel < 10)
|
||||||
|
{
|
||||||
|
state = 0;
|
||||||
|
}
|
||||||
|
else if (lightLevel < 33)
|
||||||
|
{
|
||||||
|
state = 1;
|
||||||
|
}
|
||||||
|
else if (lightLevel <= 66)
|
||||||
|
{
|
||||||
|
state = 2;
|
||||||
|
}
|
||||||
|
else if (lightLevel > 66)
|
||||||
|
{
|
||||||
|
state = 3;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state = 0;
|
||||||
|
}
|
||||||
|
// Set the state
|
||||||
|
setLightLevel(row, state);
|
||||||
|
}
|
||||||
|
|
||||||
void ISEDisplay::updateAirPurifierState()
|
void ISEDisplay::updateAirPurifierState()
|
||||||
{
|
{
|
||||||
// Get the state
|
// Get the state
|
||||||
|
|
@ -518,6 +522,7 @@ void ISEDisplay::updateAirPurifierState()
|
||||||
}
|
}
|
||||||
void ISEDisplay::updateuserACmode()
|
void ISEDisplay::updateuserACmode()
|
||||||
{
|
{
|
||||||
|
this->takeSerialMutex();
|
||||||
switch (user_mode)
|
switch (user_mode)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
|
|
@ -539,10 +544,12 @@ void ISEDisplay::updateuserACmode()
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
this->giveSerialMutex();
|
||||||
}
|
}
|
||||||
void ISEDisplay::updateACfanSpeed()
|
void ISEDisplay::updateACfanSpeed()
|
||||||
{
|
{
|
||||||
uint8_t fan_speed = this->climateCard->getFanSpeed();
|
uint8_t fan_speed = this->climateCard->getFanSpeed();
|
||||||
|
this->takeSerialMutex();
|
||||||
switch (fan_speed)
|
switch (fan_speed)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
|
@ -580,6 +587,7 @@ void ISEDisplay::updateACfanSpeed()
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
this->giveSerialMutex();
|
||||||
}
|
}
|
||||||
void ISEDisplay::updateACState()
|
void ISEDisplay::updateACState()
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -43,6 +43,7 @@ class ISEDisplay : public ESPMegaDisplay {
|
||||||
uint8_t climateCallbackHandle;
|
uint8_t climateCallbackHandle;
|
||||||
uint8_t user_mode;
|
uint8_t user_mode;
|
||||||
uint8_t time_since_last_screen_update;
|
uint8_t time_since_last_screen_update;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void updateLightGroupStatePageDashboard();
|
void updateLightGroupStatePageDashboard();
|
||||||
|
|
@ -51,6 +52,8 @@ class ISEDisplay : public ESPMegaDisplay {
|
||||||
void updateACState();
|
void updateACState();
|
||||||
bool calculateLightGroupState();
|
bool calculateLightGroupState();
|
||||||
void toggleLightGroupState();
|
void toggleLightGroupState();
|
||||||
|
void toggleLightIndividual(uint8_t row);
|
||||||
|
void toggleSliderLight(uint8_t row,uint8_t lightLevel);
|
||||||
void togglePM();
|
void togglePM();
|
||||||
void toggleAC();
|
void toggleAC();
|
||||||
void changeUserACmode();
|
void changeUserACmode();
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,7 @@ tentetive pin mapping
|
||||||
2: row 2
|
2: row 2
|
||||||
3: row 3
|
3: row 3
|
||||||
4: row 4
|
4: row 4
|
||||||
|
(value from 0-3)
|
||||||
|
|
||||||
5: Air Purifier status (on/off)
|
5: Air Purifier status (on/off)
|
||||||
6: Air Purifier fan speed (0-20)
|
6: Air Purifier fan speed (0-20)
|
||||||
|
|
@ -57,6 +58,9 @@ lights have 4 states
|
||||||
#define COMPONENT_STANDBY_DATE_TXT 7
|
#define COMPONENT_STANDBY_DATE_TXT 7
|
||||||
#define COMPONENT_STANDBY_OUTSIDE_TEMP_TXT 8
|
#define COMPONENT_STANDBY_OUTSIDE_TEMP_TXT 8
|
||||||
|
|
||||||
|
#define COMPONENT_STANDBY_TIMER 9
|
||||||
|
#define COMPONENT_STANDBY_WEATHER_ICON 10
|
||||||
|
|
||||||
//standby page picture id
|
//standby page picture id
|
||||||
#define COMPONENT_BACKGROUND_PIC 44
|
#define COMPONENT_BACKGROUND_PIC 44
|
||||||
#define COMPONENT_BACKGROUND_REFERENCE_PIC 45
|
#define COMPONENT_BACKGROUND_REFERENCE_PIC 45
|
||||||
|
|
@ -111,29 +115,21 @@ lights have 4 states
|
||||||
#define COMPONENT_LIGHT_MASTER_LEVEL2_TOUCHPOINT 19
|
#define COMPONENT_LIGHT_MASTER_LEVEL2_TOUCHPOINT 19
|
||||||
#define COMPONENT_LIGHT_MASTER_LEVEL3_TOUCHPOINT 20
|
#define COMPONENT_LIGHT_MASTER_LEVEL3_TOUCHPOINT 20
|
||||||
|
|
||||||
#define COMPONENT_LIGHT_ROW1_LEVEL0_TOUCHPOINT 21
|
#define COMPONENT_DASHBOARD_TIME_TXT 21
|
||||||
#define COMPONENT_LIGHT_ROW1_LEVEL1_TOUCHPOINT 22
|
#define COMPONENT_DASHBOARD_DATE_TXT 22
|
||||||
#define COMPONENT_LIGHT_ROW1_LEVEL2_TOUCHPOINT 23
|
#define COMPONENT_DASHBOARD_OUTSIDE_TEMP_TXT 23
|
||||||
#define COMPONENT_LIGHT_ROW1_LEVEL3_TOUCHPOINT 24
|
|
||||||
|
|
||||||
#define COMPONENT_LIGHT_ROW2_LEVEL0_TOUCHPOINT 25
|
#define COMPONENT_LIGHT_ROW1_SLIDER 24
|
||||||
#define COMPONENT_LIGHT_ROW2_LEVEL1_TOUCHPOINT 26
|
#define COMPONENT_LIGHT_ROW2_SLIDER 25
|
||||||
#define COMPONENT_LIGHT_ROW2_LEVEL2_TOUCHPOINT 27
|
#define COMPONENT_LIGHT_ROW3_SLIDER 26
|
||||||
#define COMPONENT_LIGHT_ROW2_LEVEL3_TOUCHPOINT 28
|
#define COMPONENT_LIGHT_ROW4_SLIDER 27
|
||||||
|
|
||||||
#define COMPONENT_LIGHT_ROW3_LEVEL0_TOUCHPOINT 29
|
#define COMPONENT_LIGHT_ROW1_SWITCH 28
|
||||||
#define COMPONENT_LIGHT_ROW3_LEVEL1_TOUCHPOINT 30
|
#define COMPONENT_LIGHT_ROW2_SWITCH 29
|
||||||
#define COMPONENT_LIGHT_ROW3_LEVEL2_TOUCHPOINT 31
|
#define COMPONENT_LIGHT_ROW3_SWITCH 30
|
||||||
#define COMPONENT_LIGHT_ROW3_LEVEL3_TOUCHPOINT 32
|
#define COMPONENT_LIGHT_ROW4_SWITCH 31
|
||||||
|
|
||||||
#define COMPONENT_LIGHT_ROW4_LEVEL0_TOUCHPOINT 33
|
#define COMPONENT_DASHBOARD_WEATHER_ICON 32
|
||||||
#define COMPONENT_LIGHT_ROW4_LEVEL1_TOUCHPOINT 34
|
|
||||||
#define COMPONENT_LIGHT_ROW4_LEVEL2_TOUCHPOINT 35
|
|
||||||
#define COMPONENT_LIGHT_ROW4_LEVEL3_TOUCHPOINT 36
|
|
||||||
|
|
||||||
#define COMPONENT_DASHBOARD_TIME_TXT 37
|
|
||||||
#define COMPONENT_DASHBOARD_DATE_TXT 38
|
|
||||||
#define COMPONENT_DASHBOARD_OUTSIDE_TEMP_TXT 39
|
|
||||||
|
|
||||||
|
|
||||||
//dashboard page picture id
|
//dashboard page picture id
|
||||||
|
|
@ -196,7 +192,20 @@ lights have 4 states
|
||||||
#define COMPONENT_LIGHT_LEVEL_3 42
|
#define COMPONENT_LIGHT_LEVEL_3 42
|
||||||
|
|
||||||
|
|
||||||
|
//weather icon legend
|
||||||
|
#define COMPONENT_WEATHER_ICON_FAIR_DAY 63
|
||||||
|
#define COMPONENT_WEATHER_ICON_FAIR_NIGHT 64
|
||||||
|
#define COMPONENT_WEATHER_ICON_CLOUDY 65
|
||||||
|
#define COMPONENT_WEATHER_ICON_CLEARSKY_DAY 66
|
||||||
|
#define COMPONENT_WEATHER_ICON_CLEARSKY_NIGHT 67
|
||||||
|
#define COMPONENT_WEATHER_ICON_PARTLYCLOUDY_DAY 68
|
||||||
|
#define COMPONENT_WEATHER_ICON_PARTLYCLOUDY_NIGHT 69
|
||||||
|
#define COMPONENT_WEATHER_ICON_HEAVY_RAIN 70
|
||||||
|
#define COMPONENT_WEATHER_ICON_HEAVY_RAIN_AND_THUNDER 71
|
||||||
|
#define COMPONENT_WEATHER_ICON_RAIN_AND_THUNDER 72
|
||||||
|
#define COMPONENT_WEATHER_ICON_RAIN 73
|
||||||
|
#define COMPONENT_WEATHER_ICON_LIGHT_RAIN 74
|
||||||
|
#define COMPONENT_WEATHER_ICON_FOG 75
|
||||||
|
|
||||||
|
|
||||||
//need to toggle 4 row of light independently and have one master switch that can control all
|
//need to toggle 4 row of light independently and have one master switch that can control all
|
||||||
|
|
|
||||||