address some TODO and modify standby behavior
This commit is contained in:
parent
ee230bb3be
commit
ab759ef08e
5 changed files with 466 additions and 303 deletions
50
.vscode/settings.json
vendored
50
.vscode/settings.json
vendored
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@ -287,6 +287,54 @@
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"C_Cpp_Runner.msvcSecureNoWarnings": false,
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"files.associations": {
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"random": "cpp",
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"*.tcc": "cpp"
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"*.tcc": "cpp",
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"array": "cpp",
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"atomic": "cpp",
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"bitset": "cpp",
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"cctype": "cpp",
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"clocale": "cpp",
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"cmath": "cpp",
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"cstdarg": "cpp",
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"cstddef": "cpp",
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"cstdint": "cpp",
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"cstdio": "cpp",
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"cstdlib": "cpp",
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"cstring": "cpp",
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"ctime": "cpp",
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"cwchar": "cpp",
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"cwctype": "cpp",
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"deque": "cpp",
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"unordered_map": "cpp",
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"unordered_set": "cpp",
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"vector": "cpp",
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"exception": "cpp",
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"algorithm": "cpp",
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"functional": "cpp",
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"iterator": "cpp",
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"map": "cpp",
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"memory": "cpp",
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"memory_resource": "cpp",
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"numeric": "cpp",
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"optional": "cpp",
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"regex": "cpp",
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"string": "cpp",
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"string_view": "cpp",
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"system_error": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"utility": "cpp",
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"fstream": "cpp",
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"initializer_list": "cpp",
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"iomanip": "cpp",
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"iosfwd": "cpp",
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"istream": "cpp",
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"limits": "cpp",
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"new": "cpp",
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"ostream": "cpp",
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"sstream": "cpp",
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"stdexcept": "cpp",
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"streambuf": "cpp",
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"cinttypes": "cpp",
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"typeinfo": "cpp"
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}
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}
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Binary file not shown.
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@ -1,9 +1,20 @@
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#include <ise_display.hpp>
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ISEDisplay::ISEDisplay(HardwareSerial *adapter) : ESPMegaDisplay(adapter)
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{
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}
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// sat->sun
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// TODO : Implement
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// debug to complie
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// standby
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// dimable
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// sun -> mon
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// debug to work
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// appdeamon send data / receive data
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// sound
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// mon -> tue
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// slider
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void ISEDisplay::begin(DigitalInputCard *inputCard, DigitalOutputCard *outputCard, ClimateCard *climateCard)
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{
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this->inputCard = inputCard;
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@ -14,16 +25,35 @@ void ISEDisplay::begin(DigitalInputCard *inputCard, DigitalOutputCard *outputCar
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auto bindedHandleTouch = std::bind(&ISEDisplay::handleTouch, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
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this->outputCallbackHandle = this->outputCard->registerChangeCallback(bindedHandlePWMChange);
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this->climateCallbackHandle = this->climateCard->registerChangeCallback(bindedHandleACChange);
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this->user_mode = 1; // set to cool by default
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this->user_mode = 1; // initialized to cool by default
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this->time_since_last_screen_update = 0;
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this->registerTouchCallback(bindedHandleTouch);
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this->reset();
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delay(1000);
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// TODO : Will the light be on or off when the system is started?, You need to jump to its respective page
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this->jumpToPage(1);
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// first jump to main then if no activity jump to standby
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this->jumpToPage(2);
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delay(100);
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this->updateLightGroupState();
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this->updateAirPurifierState();
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this->updateACState();
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this->updateLightGroupStatePageDashboard();
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this->updateLightGroupStatePageStandby();
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}
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void ISEDisplay::loop()
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{
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// Check if there is data in the serial buffer
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// If there is data, process the data
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recieveSerialCommand();
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// Update the time since the last screen update using millis()
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u_int32_t current_time = millis();
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if (current_time - this->time_since_last_screen_update > 120000)
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{
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// jump to standby page if there is no activity for 2 minutes
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this->jumpToPage(1);
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}
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}
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void ISEDisplay::handleTouch(uint8_t page, uint8_t component, uint8_t touch_type)
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@ -39,25 +69,27 @@ void ISEDisplay::handleTouch(uint8_t page, uint8_t component, uint8_t touch_type
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// EX. if atleast one light is on, then jump to active page, else jump to standby page
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// This will allow page to change correctly when the system is started and when controlled remotely which won't call handleTouch
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this->jumpToPage(2);
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// the function of the button is to open the dashboard from standby
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break;
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case COMPONENT_STANDBY_LIGHT_TOGGLE:
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if (touch_type != TOUCH_TYPE_RELEASE)
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break;
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// TODO : So this does nothing? Shouldn't it turn on the lights?
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updateLightGroupStatePageStandby();
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// should turn it on now
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toggleLightGroupState();
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break;
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case COMPONENT_STANDBY_AC_TOGGLE:
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// TODO : What's the expexted behavior of standby? Does it enter standby when the lights are all off and ignore the AC
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// or does it only enter standby when ac is also off and purifier is off, or is it a timed thing?
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if (touch_type != TOUCH_TYPE_RELEASE)
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break;
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this->climateCard->setMode(this->climateCard->getMode() == 0 ? 1 : 0);
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// need fix
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toggleAC();
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break;
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case COMPONENT_STANDBY_PM_TOGGLE:
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if (touch_type != TOUCH_TYPE_RELEASE)
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break;
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this->outputCard->setState(5, !this->outputCard->getState(5));
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togglePM();
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break;
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default:
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break;
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@ -66,15 +98,18 @@ void ISEDisplay::handleTouch(uint8_t page, uint8_t component, uint8_t touch_type
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else if (page == PAGE_DASHBOARD)
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{
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u_int8_t pm_fan_speed = 0;
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u_int8_t fan_speed = 0;
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switch (component)
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{
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case COMPONENT_LIGHT_MASTER_BUTTON:
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// TODO : this only update the display to match the light, it doesn't toggle the light.
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if (touch_type != TOUCH_TYPE_RELEASE)
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break;
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updateLightGroupStatePageDashboard();
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toggleLightGroupState();
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break;
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//TODO : can't this be done better with array lookup?
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// TODOlater : can't this be done better with array lookup?
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case COMPONENT_LIGHT_ROW1_LEVEL0_TOUCHPOINT:
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if (touch_type != TOUCH_TYPE_RELEASE)
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break;
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@ -159,8 +194,7 @@ void ISEDisplay::handleTouch(uint8_t page, uint8_t component, uint8_t touch_type
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case COMPONENT_AC_TOGGLE_BUTTON:
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if (touch_type != TOUCH_TYPE_RELEASE)
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break;
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this->climateCard->setMode(this->climateCard->getMode() == 0 ? 1 : 0);
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// need fix
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toggleAC();
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break;
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case COMPONENT_AC_MODE:
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if (touch_type != TOUCH_TYPE_RELEASE)
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@ -171,9 +205,10 @@ void ISEDisplay::handleTouch(uint8_t page, uint8_t component, uint8_t touch_type
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case COMPONENT_AC_FAN_SPEED:
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if (touch_type != TOUCH_TYPE_RELEASE)
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break;
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uint8_t fan_speed = this->climateCard->getFanSpeed();
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fan_speed = this->climateCard->getFanSpeed();
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// TODO : We have auto, low, mid, high right?, that's 0,1,2,3 a modulo operation of 3 only gives 0,1,2
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this->climateCard->setFanSpeed((fan_speed + 1) % 3);
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// mod 4 should fixed it
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this->climateCard->setFanSpeed((fan_speed + 1) % 4);
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break;
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case COMPONENT_AC_TEMP_DOWN_BUTTON:
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if (touch_type != TOUCH_TYPE_RELEASE)
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@ -193,16 +228,16 @@ void ISEDisplay::handleTouch(uint8_t page, uint8_t component, uint8_t touch_type
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case COMPONENT_PM_FAN_SPEED_DECREASE:
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if (touch_type != TOUCH_TYPE_RELEASE)
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break;
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uint8_t pm_fan_speed = this->outputCard->getState(6);
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pm_fan_speed = this->outputCard->getValue(6);
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if (pm_fan_speed >= 0 && pm_fan_speed <= 20)
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this->outputCard->setState(5, (pm_fan_speed - 1));
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this->outputCard->setValue(5, (pm_fan_speed - 1));
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break;
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case COMPONENT_PM_FAN_SPEED_INCREASE:
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if (touch_type != TOUCH_TYPE_RELEASE)
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break;
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uint8_t pm_fan_speed = this->outputCard->getState(6);
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pm_fan_speed = this->outputCard->getValue(6);
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if (pm_fan_speed >= 0 && pm_fan_speed <= 20)
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this->outputCard->setState(5, (pm_fan_speed + 1));
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this->outputCard->setValue(5, (pm_fan_speed + 1));
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break;
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default:
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break;
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@ -217,16 +252,23 @@ void ISEDisplay::handleTouch(uint8_t page, uint8_t component, uint8_t touch_type
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void ISEDisplay::handlePWMChange(uint8_t pin, bool state, uint16_t value)
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{
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// NEED to switch case for different page
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// Question: can add another input and placeholder for page differentation
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// or that would mean changing the data structure of the callback
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if (pin >= 1 && pin <= 4)
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{
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// Light
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updateLightGroupStatePageDashboard();
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updateLightGroupStatePageStandby();
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time_since_last_screen_update = millis(); // update time since last activity
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}
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else if (pin == 0)
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else if (pin == 4 || pin == 5)
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{
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// Air Purifier
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updateAirPurifierState();
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time_since_last_screen_update = millis(); // update time since last activity
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}
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}
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void ISEDisplay::updateDateTimeText(rtctime_t time)
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@ -249,6 +291,8 @@ void ISEDisplay::updateDateTimeText(rtctime_t time)
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this->giveSerialMutex();
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}
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// TODO : Implement
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// user remote var
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// appdeamon
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void ISEDisplay::updateWeather(uint8_t weather_code, float outside_temp)
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{
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}
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@ -265,9 +309,66 @@ void ISEDisplay::setPMstate(bool is_pm_on, uint8_t pm_fan_speed)
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void ISEDisplay::setACstate(uint8_t ac_fan_speed, uint8_t ac_mode, uint8_t ac_temperature)
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{
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this->climateCard->setTemperature(ac_temperature);
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this->climateCard->setFanSpeed(ac_fan_speed);
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this->climateCard->setMode(ac_mode);
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updateACState();
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}
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void ISEDisplay::toggleLightGroupState()
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{
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// Get the current group state
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bool state = calculateLightGroupState();
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// Toggle light
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for (uint8_t i = 1; i <= 4; i++)
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{
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setLightLevel(i, state ? 0 : 3);
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}
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}
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void ISEDisplay::togglePM()
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{
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// Get the current group state
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bool state = this->outputCard->getState(5);
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// Toggle the state
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state = !state;
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// Set the state
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this->outputCard->setState(5, state);
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}
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void ISEDisplay::toggleAC()
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{
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// Get the current group state
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uint8_t mode = this->climateCard->getMode();
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// Toggle the state
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if (mode == 0)
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{
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this->climateCard->setMode(user_mode);
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}
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else
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{
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// update user mode to new mode
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user_mode = mode;
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// change actual mode to off
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this->climateCard->setMode(0);
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}
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}
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void ISEDisplay::changeUserACmode()
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{
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// Get the current group state
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uint8_t mode = this->climateCard->getMode();
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// Toggle the state
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// user mode alternate between 1 and 2
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user_mode = (user_mode + 1) % 2 + 1;
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if (mode != 0)
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{
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// update mode to new mode
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mode = user_mode;
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}
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else
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{ // ie mode is off
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// do nothing as the state is keep in user_mode
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// the mode will change to user_mode when turn on by toggleAC()
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}
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updateuserACmode(); // call to update mode part of the display seperately
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}
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void ISEDisplay::setLightLevel(uint8_t row, uint8_t level)
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{
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for (uint8_t i = 1; i <= 4; i++)
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@ -390,51 +491,8 @@ void ISEDisplay::updateAirPurifierState()
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this->giveSerialMutex();
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}
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void ISEDisplay::updateACState()
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void ISEDisplay::updateuserACmode()
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{
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//TODO : The cognitive complexity here is so high, maybe break up the method a bit?
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// Get the state
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uint8_t mode = this->climateCard->getMode();
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if (mode == 0)
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{
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}
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uint8_t fan_speed = this->climateCard->getFanSpeed();
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uint8_t temperature = this->climateCard->getTemperature();
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this->takeSerialMutex();
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// Send the state to the display
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if (mode == 0)
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{
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this->displayAdapter->print("ac_temp.pco=");
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this->displayAdapter->print(33841);
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this->sendStopBytes();
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this->displayAdapter->print("ac_temp.pic=");
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this->displayAdapter->print(COMPONENT_AC_STATUS_OFF);
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this->sendStopBytes();
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}
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else
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{
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this->displayAdapter->print("ac_temp.pco=");
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this->displayAdapter->print(34486);
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this->sendStopBytes();
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this->displayAdapter->print("ac_temp.pic=");
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this->displayAdapter->print(COMPONENT_AC_STATUS_ON);
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this->sendStopBytes();
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user_mode = mode;
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}
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this->displayAdapter->print("ac_sw.pic=");
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this->displayAdapter->print(mode != 0 ? COMPONENT_AC_TOGGLE_PIC_ON : COMPONENT_AC_TOGGLE_PIC_OFF);
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this->sendStopBytes();
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this->displayAdapter->print("ac_sw.pic2=");
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this->displayAdapter->print(mode != 0 ? COMPONENT_AC_TOGGLE_PIC_ON_PRESSED : COMPONENT_AC_TOGGLE_PIC_OFF_PRESSED);
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this->sendStopBytes();
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switch (user_mode)
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{
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case 1:
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@ -456,6 +514,10 @@ void ISEDisplay::updateACState()
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default:
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break;
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}
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}
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void ISEDisplay::updateACfanSpeed()
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{
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uint8_t fan_speed = this->climateCard->getFanSpeed();
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switch (fan_speed)
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{
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case 0:
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@ -493,6 +555,50 @@ void ISEDisplay::updateACState()
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default:
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break;
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}
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}
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void ISEDisplay::updateACState()
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{
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// TODOlater : The cognitive complexity here is so high, maybe break up the method a bit?
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// Get the state
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uint8_t mode = this->climateCard->getMode();
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uint8_t temperature = this->climateCard->getTemperature();
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this->takeSerialMutex();
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// Send the state to the display
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if (mode == 0)
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{
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this->displayAdapter->print("ac_temp.pco=");
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this->displayAdapter->print(33841);
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this->sendStopBytes();
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this->displayAdapter->print("ac_temp.pic=");
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this->displayAdapter->print(COMPONENT_AC_STATUS_OFF);
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this->sendStopBytes();
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}
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else
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{
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this->displayAdapter->print("ac_temp.pco=");
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this->displayAdapter->print(34486);
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this->sendStopBytes();
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this->displayAdapter->print("ac_temp.pic=");
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this->displayAdapter->print(COMPONENT_AC_STATUS_ON);
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this->sendStopBytes();
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user_mode = mode;
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}
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this->displayAdapter->print("ac_sw.pic=");
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this->displayAdapter->print(mode != 0 ? COMPONENT_AC_TOGGLE_PIC_ON : COMPONENT_AC_TOGGLE_PIC_OFF);
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this->sendStopBytes();
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this->displayAdapter->print("ac_sw.pic2=");
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this->displayAdapter->print(mode != 0 ? COMPONENT_AC_TOGGLE_PIC_ON_PRESSED : COMPONENT_AC_TOGGLE_PIC_OFF_PRESSED);
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this->sendStopBytes();
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updateuserACmode();
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updateACfanSpeed();
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this->displayAdapter->print("ac_temp.txt=\"");
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this->displayAdapter->print(temperature);
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@ -1,210 +1,12 @@
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#pragma once
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#include "ise_display_definitions.hpp"
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#include <ESPMegaDisplay.hpp>
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#include <TimeStructure.hpp>
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#include <DigitalInputCard.hpp>
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#include <DigitalOutputCard.hpp>
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#include <ClimateCard.hpp>
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// TODO: I cannot review this propperly as I do not know what condtion need to be met for the standbye page to be displayed
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/*
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tentetive pin mapping
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1-4 Lights
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1: row 1
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2: row 2
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3: row 3
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4: row 4
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||||
5: Air Purifier status (on/off)
|
||||
6: Air Purifier fan speed (0-20)
|
||||
|
||||
lights have 4 states
|
||||
0: off
|
||||
1: low
|
||||
2: mid
|
||||
3: high
|
||||
|
||||
*/
|
||||
|
||||
|
||||
// Touch Types
|
||||
#define TOUCH_TYPE_PRESS 1
|
||||
#define TOUCH_TYPE_RELEASE 0
|
||||
|
||||
// Page IDs
|
||||
#define PAGE_BOOT 0
|
||||
#define PAGE_STANDBY 1
|
||||
#define PAGE_DASHBOARD 2
|
||||
|
||||
//boot page
|
||||
|
||||
//logo gmov boot
|
||||
#define COMPONENT_LOGO_BOOT 1
|
||||
#define COMPONENT_LOGO_BOOT_VID 1
|
||||
|
||||
//boot background
|
||||
#define COMPONENT_BACKGROUND_BOOT_PIC 43
|
||||
|
||||
|
||||
//standby page object id
|
||||
#define COMPONENT_LOGO_STANDBY 1
|
||||
#define COMPONENT_LOGO_STANDBY_VID 2
|
||||
|
||||
#define COMPONENT_STANDBY_OPEN_ALL_TOGGLE 2
|
||||
#define COMPONENT_STANDBY_LIGHT_TOGGLE 3
|
||||
#define COMPONENT_STANDBY_AC_TOGGLE 4
|
||||
#define COMPONENT_STANDBY_PM_TOGGLE 5
|
||||
|
||||
//text
|
||||
#define COMPONENT_STANDBY_TIME_TXT 6
|
||||
#define COMPONENT_STANDBY_DATE_TXT 7
|
||||
#define COMPONENT_STANDBY_OUTSIDE_TEMP_TXT 8
|
||||
|
||||
//standby page picture id
|
||||
#define COMPONENT_BACKGROUND_PIC 44
|
||||
#define COMPONENT_BACKGROUND_REFERENCE_PIC 45
|
||||
|
||||
#define COMPONENT_STANDBY_OPEN_ALL_TOGGLE_PIC_OFF 46
|
||||
#define COMPONENT_STANDBY_OPEN_ALL_TOGGLE_PIC_OFF_PRESSED 47
|
||||
#define COMPONENT_STANDBY_OPEN_ALL_TOGGLE_PIC_ON 48
|
||||
#define COMPONENT_STANDBY_OPEN_ALL_TOGGLE_PIC_ON_PRESSED 49
|
||||
|
||||
#define COMPONENT_STANDBY_AC_PIC_OFF 50
|
||||
#define COMPONENT_STANDBY_AC_PIC_OFF_PRESSED 51
|
||||
#define COMPONENT_STANDBY_AC_PIC_ON 52
|
||||
#define COMPONENT_STANDBY_AC_PIC_ON_PRESSED 53
|
||||
|
||||
#define COMPONENT_STANDBY_LIGHT_PIC_OFF 54
|
||||
#define COMPONENT_STANDBY_LIGHT_PIC_OFF_PRESSED 55
|
||||
#define COMPONENT_STANDBY_LIGHT_PIC_ON 56
|
||||
#define COMPONENT_STANDBY_LIGHT_PIC_ON_PRESSED 57
|
||||
|
||||
#define COMPONENT_STANDBY_PM_PIC_OFF 58
|
||||
#define COMPONENT_STANDBY_PM_PIC_OFF_PRESSED 59
|
||||
#define COMPONENT_STANDBY_PM_PIC_ON 60
|
||||
#define COMPONENT_STANDBY_PM_PIC_ON_PRESSED 61
|
||||
|
||||
#define COMPONENT_REFERENCE_BACKGROUND_PIC 62
|
||||
|
||||
|
||||
|
||||
//dashboard page
|
||||
|
||||
//dashboard page object id
|
||||
#define COMPONENT_AC_TOGGLE_BUTTON 3
|
||||
#define COMPONENT_AC_MODE 4
|
||||
#define COMPONENT_AC_FAN_SPEED 5
|
||||
#define COMPONENT_AC_TEMP_DOWN_BUTTON 6
|
||||
#define COMPONENT_AC_TEMP_UP_BUTTON 7
|
||||
|
||||
#define COMPONENT_PM_TOGGLE_BUTTON 8
|
||||
#define COMPONENT_PM_FAN_SPEED_DECREASE 9
|
||||
#define COMPONENT_PM_FAN_SPEED_INCREASE 10
|
||||
|
||||
#define COMPONENT_PM_INSIDE_TXT 11
|
||||
#define COMPONENT_PM_OUTSIDE_TXT 12
|
||||
|
||||
#define COMPONENT_LIGHT_MASTER_BUTTON 13
|
||||
#define COMPONENT_LIGHT_ROW1_PIC_PLACEHOLDER 14
|
||||
#define COMPONENT_LIGHT_ROW2_PIC_PLACEHOLDER 15
|
||||
#define COMPONENT_LIGHT_ROW3_PIC_PLACEHOLDER 16
|
||||
#define COMPONENT_LIGHT_ROW4_PIC_PLACEHOLDER 17
|
||||
|
||||
#define COMPONENT_LIGHT_MASTER_LEVEL1_TOUCHPOINT 18
|
||||
#define COMPONENT_LIGHT_MASTER_LEVEL2_TOUCHPOINT 19
|
||||
#define COMPONENT_LIGHT_MASTER_LEVEL3_TOUCHPOINT 20
|
||||
|
||||
#define COMPONENT_LIGHT_ROW1_LEVEL0_TOUCHPOINT 21
|
||||
#define COMPONENT_LIGHT_ROW1_LEVEL1_TOUCHPOINT 22
|
||||
#define COMPONENT_LIGHT_ROW1_LEVEL2_TOUCHPOINT 23
|
||||
#define COMPONENT_LIGHT_ROW1_LEVEL3_TOUCHPOINT 24
|
||||
|
||||
#define COMPONENT_LIGHT_ROW2_LEVEL0_TOUCHPOINT 25
|
||||
#define COMPONENT_LIGHT_ROW2_LEVEL1_TOUCHPOINT 26
|
||||
#define COMPONENT_LIGHT_ROW2_LEVEL2_TOUCHPOINT 27
|
||||
#define COMPONENT_LIGHT_ROW2_LEVEL3_TOUCHPOINT 28
|
||||
|
||||
#define COMPONENT_LIGHT_ROW3_LEVEL0_TOUCHPOINT 29
|
||||
#define COMPONENT_LIGHT_ROW3_LEVEL1_TOUCHPOINT 30
|
||||
#define COMPONENT_LIGHT_ROW3_LEVEL2_TOUCHPOINT 31
|
||||
#define COMPONENT_LIGHT_ROW3_LEVEL3_TOUCHPOINT 32
|
||||
|
||||
#define COMPONENT_LIGHT_ROW4_LEVEL0_TOUCHPOINT 33
|
||||
#define COMPONENT_LIGHT_ROW4_LEVEL1_TOUCHPOINT 34
|
||||
#define COMPONENT_LIGHT_ROW4_LEVEL2_TOUCHPOINT 35
|
||||
#define COMPONENT_LIGHT_ROW4_LEVEL3_TOUCHPOINT 36
|
||||
|
||||
#define COMPONENT_DASHBOARD_TIME_TXT 37
|
||||
#define COMPONENT_DASHBOARD_DATE_TXT 38
|
||||
#define COMPONENT_DASHBOARD_OUTSIDE_TEMP_TXT 39
|
||||
|
||||
|
||||
//dashboard page picture id
|
||||
|
||||
#define COMPONENT_DASHBOARD_REFERENCE_BACKGROUND_PIC 0
|
||||
#define COMPONENT_DASHBOARD_BACKGROUND_PIC 1
|
||||
#define COMPONENT_DASHBOARD_BACKGROUND_VARIANT_PIC 2
|
||||
|
||||
//AC on/off
|
||||
#define COMPONENT_AC_TOGGLE_PIC_OFF 3
|
||||
#define COMPONENT_AC_TOGGLE_PIC_OFF_PRESSED 4
|
||||
#define COMPONENT_AC_TOGGLE_PIC_ON 5
|
||||
#define COMPONENT_AC_TOGGLE_PIC_ON_PRESSED 6
|
||||
#define COMPONENT_AC_TEMP_DOWN_PIC 7
|
||||
#define COMPONENT_AC_TEMP_DOWN_PIC_PRESSED 8
|
||||
#define COMPONENT_AC_TEMP_UP_PIC 9
|
||||
#define COMPONENT_AC_TEMP_UP_PIC_PRESSED 10
|
||||
|
||||
#define COMPONENT_AC_FAN_MODE_AUTO_PIC 11
|
||||
#define COMPONENT_AC_FAN_MODE_AUTO_PIC_PRESSED 12
|
||||
#define COMPONENT_AC_FAN_MODE_HIGH_PIC 13
|
||||
#define COMPONENT_AC_FAN_MODE_HIGH_PIC_PRESSED 14
|
||||
#define COMPONENT_AC_FAN_MODE_MID_PIC 15
|
||||
#define COMPONENT_AC_FAN_MODE_MID_PIC_PRESSED 16
|
||||
#define COMPONENT_AC_FAN_MODE_LOW_PIC 17
|
||||
#define COMPONENT_AC_FAN_MODE_LOW_PIC_PRESSED 18
|
||||
|
||||
#define COMPONENT_AC_MODE_DRY_PIC 19
|
||||
#define COMPONENT_AC_MODE_DRY_PIC_PRESSED 20
|
||||
#define COMPONENT_AC_MODE_COOL_PIC 21
|
||||
#define COMPONENT_AC_MODE_COOL_PIC_PRESSED 22
|
||||
#define COMPONENT_AC_MODE_FAN_PIC 23
|
||||
#define COMPONENT_AC_MODE_FAN_PIC_PRESSED 24
|
||||
|
||||
//pm; air purifier
|
||||
#define COMPONENT_PM_TOGGLE_PIC_OFF 25
|
||||
#define COMPONENT_PM_TOGGLE_PIC_OFF_PRESSED 26
|
||||
#define COMPONENT_PM_TOGGLE_PIC_ON 27
|
||||
#define COMPONENT_PM_TOGGLE_PIC_ON_PRESSED 28
|
||||
|
||||
#define COMPONENT_PM_FAN_SPEED_DECREASE_PIC 29
|
||||
#define COMPONENT_PM_FAN_SPEED_DECREASE_PIC_PRESSED 30
|
||||
#define COMPONENT_PM_FAN_SPEED_INCREASE_PIC 31
|
||||
#define COMPONENT_PM_FAN_SPEED_INCREASE_PIC_PRESSED 32
|
||||
|
||||
//AC status indicator
|
||||
#define COMPONENT_AC_STATUS_OFF 33
|
||||
#define COMPONENT_AC_STATUS_ON 34
|
||||
|
||||
//light master
|
||||
#define COMPONENT_LIGHT_MASTER_OFF 35
|
||||
#define COMPONENT_LIGHT_MASTER_OFF_PRESSED 36
|
||||
#define COMPONENT_LIGHT_MASTER_ON 37
|
||||
#define COMPONENT_LIGHT_MASTER_ON_PRESSED 38
|
||||
|
||||
//light level component
|
||||
#define COMPONENT_LIGHT_LEVEL_0 39
|
||||
#define COMPONENT_LIGHT_LEVEL_1 40
|
||||
#define COMPONENT_LIGHT_LEVEL_2 41
|
||||
#define COMPONENT_LIGHT_LEVEL_3 42
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* @brief A class for controlling the ESPMegaDisplay.
|
||||
*
|
||||
|
|
@ -214,36 +16,6 @@ lights have 4 states
|
|||
|
||||
|
||||
|
||||
//need to toggle 4 row of light independently and have one master switch that can control all
|
||||
|
||||
//need to toggle AC on/off, fan speed, mode, and temperature
|
||||
|
||||
//need to toggle air purifier on/off and fan speed
|
||||
|
||||
//display pm2.5 both outside and inside
|
||||
|
||||
//need to display time, date, and outside temperature for standby and dashbaord page in separate value
|
||||
|
||||
|
||||
// Function to update date and time on screen-> void updateDateTimeText();
|
||||
|
||||
// Function to receieve touch input -> void handleTouch(uint8_t page, uint8_t component, uint8_t touch_type);
|
||||
|
||||
// Touch input will call a function that update the light at its respective row -> void setLightLevel(uint8_t row, uint8_t level);
|
||||
|
||||
// Function to React to change in light, contactor -> void handlePWMChange(uint8_t pin, bool state, uint16_t value);
|
||||
|
||||
// Function to Set AC state -> void setACstate(uint8_t ac_fan_speed, uint8_t ac_mode, uint8_t ac_temperature);
|
||||
|
||||
// Function to Set Air Purifier -> setPMstate(bool is_pm_on, uint8_t pm_fan_speed);
|
||||
|
||||
// Function to update pm2.5 inside on screen -> void updatePMinside(); // get internal info from HA's air purifier sensor
|
||||
// Function to update pm2.5 outside on screen -> void updatePMoutside(); // call API
|
||||
|
||||
// Function to get weather forcast and outside temperature and update screen -> void handleWeatherCallback();
|
||||
|
||||
|
||||
|
||||
class ISEDisplay : public ESPMegaDisplay {
|
||||
public:
|
||||
ISEDisplay(HardwareSerial* adapter);
|
||||
|
|
@ -253,6 +25,7 @@ class ISEDisplay : public ESPMegaDisplay {
|
|||
void updateWeather(uint8_t weather_code, float outside_temp);
|
||||
void updatePMoutside(float pm25_outside);
|
||||
void updatePMinside(float pm25_inside);
|
||||
void loop();
|
||||
|
||||
private:
|
||||
|
||||
|
|
@ -268,10 +41,18 @@ class ISEDisplay : public ESPMegaDisplay {
|
|||
uint8_t outputCallbackHandle;
|
||||
uint8_t climateCallbackHandle;
|
||||
uint8_t user_mode;
|
||||
uint8_t time_since_last_screen_update;
|
||||
|
||||
|
||||
void updateLightGroupStatePageDashboard();
|
||||
void updateLightGroupStatePageStandby();
|
||||
void updateAirPurifierState();
|
||||
void updateACState();
|
||||
bool calculateLightGroupState();
|
||||
void toggleLightGroupState();
|
||||
void togglePM();
|
||||
void toggleAC();
|
||||
void changeUserACmode();
|
||||
void updateuserACmode();
|
||||
void updateACfanSpeed();
|
||||
};
|
||||
228
src/ise_display_definitions.hpp
Normal file
228
src/ise_display_definitions.hpp
Normal file
|
|
@ -0,0 +1,228 @@
|
|||
#pragma once
|
||||
|
||||
//start definition
|
||||
/*
|
||||
tentetive pin mapping
|
||||
|
||||
1-4 Lights
|
||||
1: row 1
|
||||
2: row 2
|
||||
3: row 3
|
||||
4: row 4
|
||||
|
||||
5: Air Purifier status (on/off)
|
||||
6: Air Purifier fan speed (0-20)
|
||||
|
||||
lights have 4 states
|
||||
0: off
|
||||
1: low
|
||||
2: mid
|
||||
3: high
|
||||
|
||||
*/
|
||||
|
||||
//
|
||||
#define DISPLAY_TIMEOUT 5*60*1000 // 5 minutes
|
||||
|
||||
// Touch Types
|
||||
#define TOUCH_TYPE_PRESS 1
|
||||
#define TOUCH_TYPE_RELEASE 0
|
||||
|
||||
// Page IDs
|
||||
#define PAGE_BOOT 0
|
||||
#define PAGE_STANDBY 1
|
||||
#define PAGE_DASHBOARD 2
|
||||
|
||||
//boot page
|
||||
|
||||
//logo gmov boot
|
||||
#define COMPONENT_LOGO_BOOT 1
|
||||
#define COMPONENT_LOGO_BOOT_VID 1
|
||||
|
||||
//boot background
|
||||
#define COMPONENT_BACKGROUND_BOOT_PIC 43
|
||||
|
||||
|
||||
//standby page object id
|
||||
#define COMPONENT_LOGO_STANDBY 1
|
||||
#define COMPONENT_LOGO_STANDBY_VID 2
|
||||
|
||||
#define COMPONENT_STANDBY_OPEN_ALL_TOGGLE 2
|
||||
#define COMPONENT_STANDBY_LIGHT_TOGGLE 3
|
||||
#define COMPONENT_STANDBY_AC_TOGGLE 4
|
||||
#define COMPONENT_STANDBY_PM_TOGGLE 5
|
||||
|
||||
//text
|
||||
#define COMPONENT_STANDBY_TIME_TXT 6
|
||||
#define COMPONENT_STANDBY_DATE_TXT 7
|
||||
#define COMPONENT_STANDBY_OUTSIDE_TEMP_TXT 8
|
||||
|
||||
//standby page picture id
|
||||
#define COMPONENT_BACKGROUND_PIC 44
|
||||
#define COMPONENT_BACKGROUND_REFERENCE_PIC 45
|
||||
|
||||
#define COMPONENT_STANDBY_OPEN_ALL_TOGGLE_PIC_OFF 46
|
||||
#define COMPONENT_STANDBY_OPEN_ALL_TOGGLE_PIC_OFF_PRESSED 47
|
||||
#define COMPONENT_STANDBY_OPEN_ALL_TOGGLE_PIC_ON 48
|
||||
#define COMPONENT_STANDBY_OPEN_ALL_TOGGLE_PIC_ON_PRESSED 49
|
||||
|
||||
#define COMPONENT_STANDBY_AC_PIC_OFF 50
|
||||
#define COMPONENT_STANDBY_AC_PIC_OFF_PRESSED 51
|
||||
#define COMPONENT_STANDBY_AC_PIC_ON 52
|
||||
#define COMPONENT_STANDBY_AC_PIC_ON_PRESSED 53
|
||||
|
||||
#define COMPONENT_STANDBY_LIGHT_PIC_OFF 54
|
||||
#define COMPONENT_STANDBY_LIGHT_PIC_OFF_PRESSED 55
|
||||
#define COMPONENT_STANDBY_LIGHT_PIC_ON 56
|
||||
#define COMPONENT_STANDBY_LIGHT_PIC_ON_PRESSED 57
|
||||
|
||||
#define COMPONENT_STANDBY_PM_PIC_OFF 58
|
||||
#define COMPONENT_STANDBY_PM_PIC_OFF_PRESSED 59
|
||||
#define COMPONENT_STANDBY_PM_PIC_ON 60
|
||||
#define COMPONENT_STANDBY_PM_PIC_ON_PRESSED 61
|
||||
|
||||
#define COMPONENT_REFERENCE_BACKGROUND_PIC 62
|
||||
|
||||
|
||||
|
||||
//dashboard page
|
||||
|
||||
//dashboard page object id
|
||||
#define COMPONENT_AC_TOGGLE_BUTTON 3
|
||||
#define COMPONENT_AC_MODE 4
|
||||
#define COMPONENT_AC_FAN_SPEED 5
|
||||
#define COMPONENT_AC_TEMP_DOWN_BUTTON 6
|
||||
#define COMPONENT_AC_TEMP_UP_BUTTON 7
|
||||
|
||||
#define COMPONENT_PM_TOGGLE_BUTTON 8
|
||||
#define COMPONENT_PM_FAN_SPEED_DECREASE 9
|
||||
#define COMPONENT_PM_FAN_SPEED_INCREASE 10
|
||||
|
||||
#define COMPONENT_PM_INSIDE_TXT 11
|
||||
#define COMPONENT_PM_OUTSIDE_TXT 12
|
||||
|
||||
#define COMPONENT_LIGHT_MASTER_BUTTON 13
|
||||
#define COMPONENT_LIGHT_ROW1_PIC_PLACEHOLDER 14
|
||||
#define COMPONENT_LIGHT_ROW2_PIC_PLACEHOLDER 15
|
||||
#define COMPONENT_LIGHT_ROW3_PIC_PLACEHOLDER 16
|
||||
#define COMPONENT_LIGHT_ROW4_PIC_PLACEHOLDER 17
|
||||
|
||||
#define COMPONENT_LIGHT_MASTER_LEVEL1_TOUCHPOINT 18
|
||||
#define COMPONENT_LIGHT_MASTER_LEVEL2_TOUCHPOINT 19
|
||||
#define COMPONENT_LIGHT_MASTER_LEVEL3_TOUCHPOINT 20
|
||||
|
||||
#define COMPONENT_LIGHT_ROW1_LEVEL0_TOUCHPOINT 21
|
||||
#define COMPONENT_LIGHT_ROW1_LEVEL1_TOUCHPOINT 22
|
||||
#define COMPONENT_LIGHT_ROW1_LEVEL2_TOUCHPOINT 23
|
||||
#define COMPONENT_LIGHT_ROW1_LEVEL3_TOUCHPOINT 24
|
||||
|
||||
#define COMPONENT_LIGHT_ROW2_LEVEL0_TOUCHPOINT 25
|
||||
#define COMPONENT_LIGHT_ROW2_LEVEL1_TOUCHPOINT 26
|
||||
#define COMPONENT_LIGHT_ROW2_LEVEL2_TOUCHPOINT 27
|
||||
#define COMPONENT_LIGHT_ROW2_LEVEL3_TOUCHPOINT 28
|
||||
|
||||
#define COMPONENT_LIGHT_ROW3_LEVEL0_TOUCHPOINT 29
|
||||
#define COMPONENT_LIGHT_ROW3_LEVEL1_TOUCHPOINT 30
|
||||
#define COMPONENT_LIGHT_ROW3_LEVEL2_TOUCHPOINT 31
|
||||
#define COMPONENT_LIGHT_ROW3_LEVEL3_TOUCHPOINT 32
|
||||
|
||||
#define COMPONENT_LIGHT_ROW4_LEVEL0_TOUCHPOINT 33
|
||||
#define COMPONENT_LIGHT_ROW4_LEVEL1_TOUCHPOINT 34
|
||||
#define COMPONENT_LIGHT_ROW4_LEVEL2_TOUCHPOINT 35
|
||||
#define COMPONENT_LIGHT_ROW4_LEVEL3_TOUCHPOINT 36
|
||||
|
||||
#define COMPONENT_DASHBOARD_TIME_TXT 37
|
||||
#define COMPONENT_DASHBOARD_DATE_TXT 38
|
||||
#define COMPONENT_DASHBOARD_OUTSIDE_TEMP_TXT 39
|
||||
|
||||
|
||||
//dashboard page picture id
|
||||
|
||||
#define COMPONENT_DASHBOARD_REFERENCE_BACKGROUND_PIC 0
|
||||
#define COMPONENT_DASHBOARD_BACKGROUND_PIC 1
|
||||
#define COMPONENT_DASHBOARD_BACKGROUND_VARIANT_PIC 2
|
||||
|
||||
//AC on/off
|
||||
#define COMPONENT_AC_TOGGLE_PIC_OFF 3
|
||||
#define COMPONENT_AC_TOGGLE_PIC_OFF_PRESSED 4
|
||||
#define COMPONENT_AC_TOGGLE_PIC_ON 5
|
||||
#define COMPONENT_AC_TOGGLE_PIC_ON_PRESSED 6
|
||||
#define COMPONENT_AC_TEMP_DOWN_PIC 7
|
||||
#define COMPONENT_AC_TEMP_DOWN_PIC_PRESSED 8
|
||||
#define COMPONENT_AC_TEMP_UP_PIC 9
|
||||
#define COMPONENT_AC_TEMP_UP_PIC_PRESSED 10
|
||||
|
||||
#define COMPONENT_AC_FAN_MODE_AUTO_PIC 11
|
||||
#define COMPONENT_AC_FAN_MODE_AUTO_PIC_PRESSED 12
|
||||
#define COMPONENT_AC_FAN_MODE_HIGH_PIC 13
|
||||
#define COMPONENT_AC_FAN_MODE_HIGH_PIC_PRESSED 14
|
||||
#define COMPONENT_AC_FAN_MODE_MID_PIC 15
|
||||
#define COMPONENT_AC_FAN_MODE_MID_PIC_PRESSED 16
|
||||
#define COMPONENT_AC_FAN_MODE_LOW_PIC 17
|
||||
#define COMPONENT_AC_FAN_MODE_LOW_PIC_PRESSED 18
|
||||
|
||||
#define COMPONENT_AC_MODE_DRY_PIC 19
|
||||
#define COMPONENT_AC_MODE_DRY_PIC_PRESSED 20
|
||||
#define COMPONENT_AC_MODE_COOL_PIC 21
|
||||
#define COMPONENT_AC_MODE_COOL_PIC_PRESSED 22
|
||||
#define COMPONENT_AC_MODE_FAN_PIC 23
|
||||
#define COMPONENT_AC_MODE_FAN_PIC_PRESSED 24
|
||||
|
||||
//pm; air purifier
|
||||
#define COMPONENT_PM_TOGGLE_PIC_OFF 25
|
||||
#define COMPONENT_PM_TOGGLE_PIC_OFF_PRESSED 26
|
||||
#define COMPONENT_PM_TOGGLE_PIC_ON 27
|
||||
#define COMPONENT_PM_TOGGLE_PIC_ON_PRESSED 28
|
||||
|
||||
#define COMPONENT_PM_FAN_SPEED_DECREASE_PIC 29
|
||||
#define COMPONENT_PM_FAN_SPEED_DECREASE_PIC_PRESSED 30
|
||||
#define COMPONENT_PM_FAN_SPEED_INCREASE_PIC 31
|
||||
#define COMPONENT_PM_FAN_SPEED_INCREASE_PIC_PRESSED 32
|
||||
|
||||
//AC status indicator
|
||||
#define COMPONENT_AC_STATUS_OFF 33
|
||||
#define COMPONENT_AC_STATUS_ON 34
|
||||
|
||||
//light master
|
||||
#define COMPONENT_LIGHT_MASTER_OFF 35
|
||||
#define COMPONENT_LIGHT_MASTER_OFF_PRESSED 36
|
||||
#define COMPONENT_LIGHT_MASTER_ON 37
|
||||
#define COMPONENT_LIGHT_MASTER_ON_PRESSED 38
|
||||
|
||||
//light level component
|
||||
#define COMPONENT_LIGHT_LEVEL_0 39
|
||||
#define COMPONENT_LIGHT_LEVEL_1 40
|
||||
#define COMPONENT_LIGHT_LEVEL_2 41
|
||||
#define COMPONENT_LIGHT_LEVEL_3 42
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//need to toggle 4 row of light independently and have one master switch that can control all
|
||||
|
||||
//need to toggle AC on/off, fan speed, mode, and temperature
|
||||
|
||||
//need to toggle air purifier on/off and fan speed
|
||||
|
||||
//display pm2.5 both outside and inside
|
||||
|
||||
//need to display time, date, and outside temperature for standby and dashbaord page in separate value
|
||||
|
||||
|
||||
// Function to update date and time on screen-> void updateDateTimeText();
|
||||
|
||||
// Function to receieve touch input -> void handleTouch(uint8_t page, uint8_t component, uint8_t touch_type);
|
||||
|
||||
// Touch input will call a function that update the light at its respective row -> void setLightLevel(uint8_t row, uint8_t level);
|
||||
|
||||
// Function to React to change in light, contactor -> void handlePWMChange(uint8_t pin, bool state, uint16_t value);
|
||||
|
||||
// Function to Set AC state -> void setACstate(uint8_t ac_fan_speed, uint8_t ac_mode, uint8_t ac_temperature);
|
||||
|
||||
// Function to Set Air Purifier -> setPMstate(bool is_pm_on, uint8_t pm_fan_speed);
|
||||
|
||||
// Function to update pm2.5 inside on screen -> void updatePMinside(); // get internal info from HA's air purifier sensor
|
||||
// Function to update pm2.5 outside on screen -> void updatePMoutside(); // call API
|
||||
|
||||
// Function to get weather forcast and outside temperature and update screen -> void handleWeatherCallback();
|
||||
Loading…
Add table
Add a link
Reference in a new issue