change standby button apperance
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8 changed files with 2 additions and 2 deletions
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ise-display/images/standby/adv/Standby-adv-off-pressed.png
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ise-display/images/standby/adv/Standby-adv-off-pressed.png
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ise-display/images/standby/adv/Standby-adv-off.png
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ise-display/images/standby/adv/Standby-adv-off.png
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ise-display/images/standby/adv/Standby-adv-on-pressed.png
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ise-display/images/standby/adv/Standby-adv-on-pressed.png
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ise-display/images/standby/adv/Standby-adv-on.png
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ise-display/images/standby/adv/Standby-adv-on.png
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ise-display/old-ise-display-v2.tft
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ise-display/old-ise-display-v2.tft
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@ -1206,11 +1206,11 @@ void ISEDisplay::updateAllStandbyToggle()
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if (!this->takeSerialMutex())
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return;
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this->displayAdapter->print("s_open_all.pic=");
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this->displayAdapter->print(state ? COMPONENT_STANDBY_PIC_OPEN_ALL_TOGGLE_ON : COMPONENT_STANDBY_PIC_OPEN_ALL_TOGGLE_OFF);
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this->displayAdapter->print(state ? COMPONENT_STANDBY_PIC_ADV_SETTING_TOGGLE_ON : COMPONENT_STANDBY_PIC_ADV_SETTING_TOGGLE_OFF);
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this->sendStopBytes();
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this->displayAdapter->print("s_open_all.pic2=");
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this->displayAdapter->print(state ? COMPONENT_STANDBY_PIC_OPEN_ALL_TOGGLE_ON_PRESSED : COMPONENT_STANDBY_PIC_OPEN_ALL_TOGGLE_OFF_PRESSED);
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this->displayAdapter->print(state ? COMPONENT_STANDBY_PIC_ADV_SETTING_TOGGLE_ON_PRESSED : COMPONENT_STANDBY_PIC_ADV_SETTING_TOGGLE_OFF_PRESSED);
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this->sendStopBytes();
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this->giveSerialMutex();
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